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ZDoom menu demo

   (17 reviews)
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About This File

This is just a small level in which I tested the menu system I made for ZDoom, for conversations or computer systems or shops or any other usage you can think of.


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Guest

Unknown date

  
cool!

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Guest

Unknown date

  
Hey guys, please use this demo and make a kule level pack with it. It will be worth it! By the way, great demo!

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Unknown date

  
Great wad, where is the non-demo version?

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Unknown date

  
wow! this demo rocks!

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Unknown date

  
impressive!

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Unknown date

  
Sphagne must be the coolest person around. 5 stars. Thank you for the wad ;) -Nmn

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Unknown date

  
godlike!

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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