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Palladium Electroplate Facility

   (10 reviews)
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1 Screenshot

About This File

This is the first time I ever made a serious Zdoom map. Don't expect any of that fancy slope bullshit, as I hate them very much. This wad is the sequel to kaiser_5.wad which is set in yet another tech base with a couple of surprises here and there. Gee..already at number 10? The last wad is getting close. Expect more of these kaiser_*.wads to show up in the future. also be some of my final wads that I will ever make for Doom.


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Guest

Unknown date

  
Very nice detail, the shootable glass is a very nice touch. This gets 4.

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Guest

Unknown date

  
As good as any other kaiser_* map - what are you waiting for?!

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Guest

Unknown date

  
Pretty darn good.Because of the teleport puzzle,I almost ran out of ammo[123monsters on HMP,235 at fin.]Loved the flying broken glass-nice effect,could be used more in other Zdoom wads.4*

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Guest

Unknown date

  
Tricky base map with skillfully used ZDooM features. 4/5

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Guest

Unknown date

  
I'm lost man, where the hell is the blue key? That stupid teleport shit sucks. 5/1/07

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Unknown date

  
well I got lost and couldn't work out where to go after the red key. And it took me 4 goes to get thro the first door ^^. I like how you can shoot the glass. 4 stars --- Starburst.

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Unknown date

  
The super hard start and the teleport puzzle are annoying. The rest is very nice and intense gameplay in a tech ambience (unlike most other Kaiser wads) with some neat ZDoom tricks. The final boss battle gave me a nice thrill. 4/5 -Milian.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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