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Perdido02

   (5 reviews)
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Single player map for Doom2.


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Unknown date

  
I agree Brun Ohn to the letter.

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Guest

Unknown date

  
Lots of clever trap designs all thrown in a map together, the mazes aren't as bad as the above makes them out to be, infact the first one is quite good. Fairly easy due to monster-constricting snipe spots there being just enough health to stay at 100. Very square construction, but that's ok. This is so different to the maps almost everyone else makes, it's a refreshing change. I like it. 4/5

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Unknown date

  
Woo, links are fucked up. I've found it by clicking on "Palladium Electroplate Facility". Newstuff chronicles are bit messed this time :) Anyway, perdido02 is pretty average. Few good ideas, not bad gameplay, but overall bit bare. 3/5 -- Brun Ohn

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Unknown date

  
This is dated April 2004. It's Map01. You fight 215 baddies in a level that, design-wise, is on the cusp that separates minimalism and crudity. It looks very old-fashioned and undetailed but has a clean approach, although the brick texture makes it look a bit toytown). The gameplay is solid although easy, ruined a bit by a pair of mazes. Oddly damp ending, with the boss battle about 4/5 of the way through. Rocket launcher secret inaccessible as far as I can see.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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