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Ziffnet 1994 Christmas DOOM II Level

   (6 reviews)
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2 Screenshots

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A sinister gang of mutants and mercenaries has converted

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An all right level but can get lost in this maze of a level.

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Unknown date

Kind of an ugly level, also could have used more ammo in the earlier parts; but good for its time. I enjoyed the hidden message in the map!

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Unknown date

This is dated March 1995 (although I assume it's really from December 1994). You fight 125 baddies in a level that looks like a subway station. The design is simple but fairly expansive and there's lots of action, although you have to chaingun snipe a lot because there's so little ammo. The layout unfortunately involves a lot of backtracking, and the Christmas treats in the readme are actually just patterns on the automap. But it's decent retro fun.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.