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Reborn Epidemic

   (16 reviews)
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About This File

This is my very first DOOM map. The theme is set in the traditional tech / starbase theme which leads from a warehouse staging facility to a waste management center, and finally a command depot. I tried to use my brain when building this map, and hopefully it paid off. This map can be difficult if you play through it without thinking. I suggest using a modern port such as ZDoomGL for maximum performance. The secret areas will pay off. Also, Nothing is in plain view - you will have to look for items. And most importantly, have fun with it!

I look forward to creating more maps when inspiration strikes. And next time, hopefully it'll be a little bit neater and structured - but hey, cut me some slack, its my first map!


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Guest

Unknown date

  
This is good fun. It's a bit spartan and simple, and feels like a Doom 1 map (although there are several Doom II monsters and the super shotgun, the layout feels nostalgic). It's not at all hard and would have benefited from more monsters, especially during the final run to the exit; I have a penchant for carnage. 4/5 -Kimveer

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Unknown date

  
Wow, this is yout first map? I gotta say, this is pretty great! Good gameplay, good architexture, and overall a fun experience. But... I do dock 1 point because, well, I just don't like starbases (like hellish enviroments more). If you make another map, I got my fingers crossed for a hell map. Good job. -Chronoteeth

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Unknown date

  
Very good first wad, probley better than most wads I've played lately. Not to hard to find your way around plus Im a sucker for tech bases. 8/14/07

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Guest

Unknown date

  
This map is actually pretty good! For your first map I'm surprised. I mean, of course, it's got it's little mistakes here and there, like a slime trail in the slime-maze, a couple of moving doortracks, some minor misalignments... Still not bad though. I especially liked the look of that outdoor part of area 1, with the demons in the water to the left and right. Another really nicely done area was area 2, with the mountains with a plasma rifle and such. Really good map, 4/5. -Darkhaven3

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Unknown date

  
3/5

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Guest

Unknown date

  
While the architecture in this map was somewhat simple (it reminded me of old-school maps), the level was pretty fun to play. The secrets were well, but not too well, hidden :-)

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Unknown date

  
Kinda average techbase map. I didn't see anything requiring GZDoom or ZDoom. 3/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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