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Reborn Epidemic

   (16 reviews)
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About This File

This is my very first DOOM map. The theme is set in the traditional tech / starbase theme which leads from a warehouse staging facility to a waste management center, and finally a command depot. I tried to use my brain when building this map, and hopefully it paid off. This map can be difficult if you play through it without thinking. I suggest using a modern port such as ZDoomGL for maximum performance. The secret areas will pay off. Also, Nothing is in plain view - you will have to look for items. And most importantly, have fun with it!

I look forward to creating more maps when inspiration strikes. And next time, hopefully it'll be a little bit neater and structured - but hey, cut me some slack, its my first map!


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Guest

Unknown date

  
This is good fun. It's a bit spartan and simple, and feels like a Doom 1 map (although there are several Doom II monsters and the super shotgun, the layout feels nostalgic). It's not at all hard and would have benefited from more monsters, especially during the final run to the exit; I have a penchant for carnage. 4/5 -Kimveer

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Unknown date

  
Wow, this is yout first map? I gotta say, this is pretty great! Good gameplay, good architexture, and overall a fun experience. But... I do dock 1 point because, well, I just don't like starbases (like hellish enviroments more). If you make another map, I got my fingers crossed for a hell map. Good job. -Chronoteeth

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Unknown date

  
Very good first wad, probley better than most wads I've played lately. Not to hard to find your way around plus Im a sucker for tech bases. 8/14/07

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Guest

Unknown date

  
This map is actually pretty good! For your first map I'm surprised. I mean, of course, it's got it's little mistakes here and there, like a slime trail in the slime-maze, a couple of moving doortracks, some minor misalignments... Still not bad though. I especially liked the look of that outdoor part of area 1, with the demons in the water to the left and right. Another really nicely done area was area 2, with the mountains with a plasma rifle and such. Really good map, 4/5. -Darkhaven3

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Unknown date

  
3/5

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Guest

Unknown date

  
While the architecture in this map was somewhat simple (it reminded me of old-school maps), the level was pretty fun to play. The secrets were well, but not too well, hidden :-)

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Unknown date

  
Kinda average techbase map. I didn't see anything requiring GZDoom or ZDoom. 3/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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