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UAC_DEAD patch for ZDoom

   (6 reviews)
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About This File

Even UAC_DEAD.WAD is a milestone you should'n miss, it uses a feature which was removed in Ultimate Doom, unfortunately. Even worse, there is no source port available, which can play UAC_DEAD correctly without slight modifications. This is a simple wad which just consists of a MAPINFO lump enabling you to play the original UAC_DEAD.WAD in its intended way with Zdoom.


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Guest

Unknown date

  
Great patch ! Now Risen3D users can also play this wad properly. :)

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Guest

Unknown date

  
You could at least _mention_ that this disables freelook and jumping.

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Guest

Unknown date

  
Nice patch, but since this is something that can affect other old DOOM wads just as much, the different tag 666 handling could well be a compatibility setting. For example, in old versions of DOOM Cyberdemons and Spiderdemons could interchangeably end E2M8 or E3M8. The text for this patch is outdated, as currently PrBoom, PrBoom-plus, and Chocolate Doom all support UAC Dead through compatibility switches or settings.

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Unknown date

  
awesome! no more noclip! The only downside is that you cant jump. still, its good that this bug was fixed.

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Unknown date

  
Note that there is no need for this patch since ZDoom 2.3.0. The level is identified by its MD5 checksum and the proper compatibility flags are automatically applied.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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