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UAC_DEAD patch for ZDoom

   (6 reviews)
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About This File

Even UAC_DEAD.WAD is a milestone you should'n miss, it uses a feature which was removed in Ultimate Doom, unfortunately. Even worse, there is no source port available, which can play UAC_DEAD correctly without slight modifications. This is a simple wad which just consists of a MAPINFO lump enabling you to play the original UAC_DEAD.WAD in its intended way with Zdoom.


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Guest

Unknown date

  
Great patch ! Now Risen3D users can also play this wad properly. :)

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Guest

Unknown date

  
You could at least _mention_ that this disables freelook and jumping.

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Guest

Unknown date

  
Nice patch, but since this is something that can affect other old DOOM wads just as much, the different tag 666 handling could well be a compatibility setting. For example, in old versions of DOOM Cyberdemons and Spiderdemons could interchangeably end E2M8 or E3M8. The text for this patch is outdated, as currently PrBoom, PrBoom-plus, and Chocolate Doom all support UAC Dead through compatibility switches or settings.

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Guest

Unknown date

  
awesome! no more noclip! The only downside is that you cant jump. still, its good that this bug was fixed.

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Guest

Unknown date

  
Note that there is no need for this patch since ZDoom 2.3.0. The level is identified by its MD5 checksum and the proper compatibility flags are automatically applied.

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  • File Reviews

    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
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