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Somehwat Evil

   (16 reviews)
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About This File

Another large map using lots of brown textures, mostly brick and wood, and Legacy teleport trickery. Probably goingto be my last wad for a long time, a year at least. :(


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Guest

Unknown date

  
A chaingunner, shooting you from top of his platform, when you have just a pistol and a hord of imps attacking you from everywhere... For a beginning, it's pure crazyness!!! I don't care to play it more than those very first secondes

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Guest

Unknown date

  
Don't just stand there, you woman, run! There's a shotgun guy behind the first door, which is directly ahead of you as you start, and a berzerk pack up the first set of steps. There's no excuse for losing a level if you have a berzerk park. It takes three punches to kill a revenant or a cacodemon, one for the lesser monsters, and use something else for the bigger ones. Now practice. The level itself is great fun, a big manly hard level of manly manliness. Works fine in Zdoom.

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Guest

Unknown date

  
Best...Wad...EVER!

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Guest

Unknown date

  
Hmmm, nice review. Thanks.:) I don't have a clue how to fix the compatibility issue so you'll just have to use 1.41 until the problem's fixed. But more wads are also incompatible. Try running Nimrod on the new release.

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Guest

Unknown date

  
Crashes with Legacy 1.41 as well, which is why I tried 1.42. (Well, doomlegacy-{x11,sdl} 1.41release-1 on Debian testing/unstable. No gameplay-related patches that I can see.)

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Guest

Unknown date

  
Looks Good.

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Guest

Unknown date

  
Great Music, great gameplay. a little scary. For me, runs nice on legacy version 1.42 with OpenGL. Well, looks like there´s no words to define this excellent wad!

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Guest

Unknown date

  
Nice looking, but shitty name.

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Guest

Unknown date

  
Good stuff. Has challenging gameplay that forces you to conserve ammo wisely, nice architecture and some freaky music that really sets the mood. Whoever rated this 3 should be spanked :P - Udderdude

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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