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8MBGM and 8MBGSFX Gravis Patch Set v1.3

   (17 reviews)
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About This File

The files in this archive consist of a complete set of high quality Gravis format patch files that were created from EMU Technologies "8MBGM.SF2" and "8MBGSFX.SF2" SoundFont format soundbanks (E-mu Rev B).

The patch set consists of 635 Gravis format patches (a total of 32,156,227 bytes of patch files) which make up a single high quality General MIDI compatable standard melodic bank, and a total of nine different General MIDI compatable drum kits (Standard, Room, Power, Electronic, TR-808, Jazz, Brush, Orchestral, and Sound Effects drum kits).

These patch files can be used with the software wavetable synthesis MIDI music synthesizer "Timidity", or any program or utility that supports Gravis format patches for music synthesis (such as the native Gravis patch support included with PRBOOM, the native Timidity support included with ZDOOM, the software wavetable synthesis digital MIDI "DIGMID" music driver support included with BOOM or any other Allegro based application, or the MIDI player support of the Cubic Player).

Essentially this patch set will make the MIDI music playback of any of the above mentioned applications sound highly realistic, all without the need of expensive MIDI hardware.


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Danfun64

  
Of the three sets of GUS patches available on idgames (the other two being stock Gravis and EAWPATS) this is the most balanced. If you are in a situation where you need to use GUS patches in a source port (like in Chocolate Doom on Windows 8 and above if you want both midi and volume controls) than this is your best option.

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Unknown date

  
I think its strange how my timidity4zdoom2 won't play anything other than the eawpats collection, exculsively. It won't play anything else... at all. But I did get to hear a friend use this soundfont and I must say it was awesome.

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Unknown date

  
Very nice sounding, wayy better than an OPL chip or the crappy patches that come with the Ultrasound. Nowadays, there are more realistic soundfonts you can use, but those take up a bit of RAM. Though these patches are still pleasant on the ears.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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