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8MBGM and 8MBGSFX Gravis Patch Set v1.3

   (17 reviews)
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About This File

The files in this archive consist of a complete set of high quality Gravis format patch files that were created from EMU Technologies "8MBGM.SF2" and "8MBGSFX.SF2" SoundFont format soundbanks (E-mu Rev B).

The patch set consists of 635 Gravis format patches (a total of 32,156,227 bytes of patch files) which make up a single high quality General MIDI compatable standard melodic bank, and a total of nine different General MIDI compatable drum kits (Standard, Room, Power, Electronic, TR-808, Jazz, Brush, Orchestral, and Sound Effects drum kits).

These patch files can be used with the software wavetable synthesis MIDI music synthesizer "Timidity", or any program or utility that supports Gravis format patches for music synthesis (such as the native Gravis patch support included with PRBOOM, the native Timidity support included with ZDOOM, the software wavetable synthesis digital MIDI "DIGMID" music driver support included with BOOM or any other Allegro based application, or the MIDI player support of the Cubic Player).

Essentially this patch set will make the MIDI music playback of any of the above mentioned applications sound highly realistic, all without the need of expensive MIDI hardware.


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Danfun64

  
Of the three sets of GUS patches available on idgames (the other two being stock Gravis and EAWPATS) this is the most balanced. If you are in a situation where you need to use GUS patches in a source port (like in Chocolate Doom on Windows 8 and above if you want both midi and volume controls) than this is your best option.

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Unknown date

  
I think its strange how my timidity4zdoom2 won't play anything other than the eawpats collection, exculsively. It won't play anything else... at all. But I did get to hear a friend use this soundfont and I must say it was awesome.

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Unknown date

  
Very nice sounding, wayy better than an OPL chip or the crappy patches that come with the Ultrasound. Nowadays, there are more realistic soundfonts you can use, but those take up a bit of RAM. Though these patches are still pleasant on the ears.

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  • File Reviews

    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
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