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Silent Steel

   (15 reviews)
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4 Screenshots

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7 Dark rusted quake2 style bases using the advance capabilities of the Vavoom engine.


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Unknown date

  
Great quake 2 design with lots of detail and true 3d feel. Robinson is deffinitely among my favorite designers. I like his light usage of scripting and the completing of objectives-style gameplay. However the gameplay itself was marred a lot by having to use vavoom with it's strange physics and overall slowness. I assume I missed some secrets so the ammo was tight throughout until the last part, which proved to be somewhat frustrating, thus I'm giving it a 4. -TeH NeXuS

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Unknown date

  
J'ai fait le tour en 4 vie à UV - 5/5 - Eye's

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Unknown date

  
This thing rocks. The models aren't random, nope, they are to establish the atmosphere, even if they are rippies, they're well chosen. The map quality is very high and I don't care if the maps don't have 4k sectors of detail. It still looks solid. The gameplay is very entertaining. There's nothing wrong IMO with Quake2 like gameplay. Solid thing. 4 stars.

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I found this quite dull. Conceptually it is flawed, in that it transforms Doom into a simple, sprite-based Quake II mission pack (it also resembles N64 Doom). But unlike several other similar projects, such as the Darkening II for example, it doesn't really build on that. Once the novelty of seeing a cut-down version of Quake II running on a Doom engine wears off you're left with a set of angular, gloomy levels with simple battles and some Quake/Unreal weapon sprites.

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Unknown date

  
This is awesome! That second map looks like something I would make! :) -Fanatic

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Unknown date

  
This is a great example of quake2 style design in doom wads using vavoom. Very nice

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Unknown date

  
The idea of Silent Steel is a dark gloomy ambient Quake2 base tech theme. Also those quake2 guns are md2 models if you cared to look in the md2 folder. Darken2 is its own game, so dont compare the two. Level design is more impressive than darken with slopes, static lighting and 3dfloors to name a few. Maybe you should try the crap load of e1\doom2 stock wads with 980 monsters thrown randomly to keep you interested and leave the quake2 theme alone eh?

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Unknown date

  
Very good. Generally quite tight gameplay, with just enough health and ammo. Not many big battles or traps/surprises though. Looks good throughout. Recommended.

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Unknown date

  
Nice use of 3D areas, lots of stuff to kill. Worth downloading Vavoom to play if you don't have it :P - Udderdude

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I kinda liked it at first, but I slowly got bored. I really liked the look though, especially the guns. Those were sweet lookin. -Epyo ****

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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