Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Silent Steel

   (15 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

7 Dark rusted quake2 style bases using the advance capabilities of the Vavoom engine.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Great quake 2 design with lots of detail and true 3d feel. Robinson is deffinitely among my favorite designers. I like his light usage of scripting and the completing of objectives-style gameplay. However the gameplay itself was marred a lot by having to use vavoom with it's strange physics and overall slowness. I assume I missed some secrets so the ammo was tight throughout until the last part, which proved to be somewhat frustrating, thus I'm giving it a 4. -TeH NeXuS

Share this review


Link to review
Guest

Unknown date

  
J'ai fait le tour en 4 vie à UV - 5/5 - Eye's

Share this review


Link to review
Guest

Unknown date

  
This thing rocks. The models aren't random, nope, they are to establish the atmosphere, even if they are rippies, they're well chosen. The map quality is very high and I don't care if the maps don't have 4k sectors of detail. It still looks solid. The gameplay is very entertaining. There's nothing wrong IMO with Quake2 like gameplay. Solid thing. 4 stars.

Share this review


Link to review
Guest

Unknown date

  
I found this quite dull. Conceptually it is flawed, in that it transforms Doom into a simple, sprite-based Quake II mission pack (it also resembles N64 Doom). But unlike several other similar projects, such as the Darkening II for example, it doesn't really build on that. Once the novelty of seeing a cut-down version of Quake II running on a Doom engine wears off you're left with a set of angular, gloomy levels with simple battles and some Quake/Unreal weapon sprites.

Share this review


Link to review
Guest

Unknown date

  
This is awesome! That second map looks like something I would make! :) -Fanatic

Share this review


Link to review
Guest

Unknown date

  
This is a great example of quake2 style design in doom wads using vavoom. Very nice

Share this review


Link to review
Guest

Unknown date

  
The idea of Silent Steel is a dark gloomy ambient Quake2 base tech theme. Also those quake2 guns are md2 models if you cared to look in the md2 folder. Darken2 is its own game, so dont compare the two. Level design is more impressive than darken with slopes, static lighting and 3dfloors to name a few. Maybe you should try the crap load of e1\doom2 stock wads with 980 monsters thrown randomly to keep you interested and leave the quake2 theme alone eh?

Share this review


Link to review
Guest

Unknown date

  
Very good. Generally quite tight gameplay, with just enough health and ammo. Not many big battles or traps/surprises though. Looks good throughout. Recommended.

Share this review


Link to review
Guest

Unknown date

  
Nice use of 3D areas, lots of stuff to kill. Worth downloading Vavoom to play if you don't have it :P - Udderdude

Share this review


Link to review
Guest

Unknown date

  
I kinda liked it at first, but I slowly got bored. I really liked the look though, especially the guns. Those were sweet lookin. -Epyo ****

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×