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STIGMATA

   (18 reviews)
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About This File

Medium sized single/co-op player map. Gstone themed.


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TimeOfDeath

  
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Unknown date

  
Great work!

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Unknown date

  
Cool little map - Szymanski

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Unknown date

  
nothing special, not much fun 3/5

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Unknown date

  
prity hard instead of a shotgun at the begining it wood be better if thair was a duble-bairld shotgun with some shellboxis i supoze the wad wusint that bad but just watch out 3/5

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Unknown date

  
This is a superb little map-very challenging,tight with health/ammo,teleport ing monsters&cramped,in- close fighting-well worth the download.I died a few times before I got through it on HMP. 5/5-d.d.koop

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Unknown date

  
He does call himself "Shitbag" too, and "shtbag667" at Newdoom forums (and in the past "turdburglar", and his real name is Raymond Schmitz): Ray "Shitbag" Schmitz. Don't forget this name! - 5/5 - Jive

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Unknown date

  
A superbly designed map from start to finish. Great challenge, great architecture. The music sucks though but that dosent stop me from giving this level 5 stars. -PC

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Unknown date

  
^ Who in their right mind listens to the music while playing Doom? ... A beautiful map from a talented guy. Shame his levels are so few and so short. Still a good challenge for the serious Doomer though. 5/5

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It's rough! It's challenging from the very first seconds, until the end. You're facing all kinds of monsters in mostly small areas in GSTONE-style. The whole map is looking nice and detailed, though not as superb as "Yesterday's nightmare". But still atmospheric and thoroughly done. It's an excellent map and Ray is becoming one of my favorite SP mappers. 4.5/5 -Milian

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Unknown date

  
Too tight and jam-packed. I get frustrated when I keep dying and have to learn where the dudes are going to come from just to have a shot. Memorization is not fun gameplay to me.

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Unknown date

  
Excellent map: looks good, and is tight, challenging and fun.

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Unknown date

  
Adorable! Love the detail, love the frantic gameplay. -Curunir

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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