Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Phobos Outpost

   (9 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Average architecture, but quite fun (especially for Doom 1 fans). Architecture - 3/5 Gameplay - 4.5/5 Overall 4/5

Share this review


Link to review
Guest

Unknown date

  
Its okay

Share this review


Link to review
Guest

Unknown date

  
Good, but couldn't maintain my interest. Plus there's a lot of misalignments. The second episode of this set is a lot better IMO. *** -sargebaldy

Share this review


Link to review
Guest

Unknown date

  
i really like this wad. Yes there are some texture misalignments, but the levels are pretty fresh and still are a great tribute to Episode 1. I especially like the very dark level and the level where the floor turns to nukeage. -Marius

Share this review


Link to review
Guest

Unknown date

  
This is dated 2004 but I wonder was most of it really made in 1998 (as its counterpart id=12536 has a wad file from that year)? I actually think the latter is better than this so if that is not the case the authors' skill seems to have regressed over the 6-year time frame, or just isn't as good with E1 style layouts. Again there was an inexplicable name-change to Planet Phobos in 2009, but I can find no edits. These 2 episodes aren't bad but they really shouldn't be on here twice.

Share this review


Link to review
Guest

Unknown date

  
Good set of classic style maps.

Share this review


Link to review
  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
×