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Phobos Outpost

   (14 reviews)
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About This File

A good old fashioned E1 type map


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Meril

  
Architecture is very dense, mazelike with a lots of windows. It is also very easy, using only shareware monsters. Unlikely there's a lot of backtracing, but I haven't much troubles with matching swiches to doors. I have some fun with this map.

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Unknown date

  
This is a great map, from a very under-rated author in my opinion. These levels are constructed very well with a good amount of detail that never looks intentional but natural. Very fun, and very reminiscent of episode 1. 5/5

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Unknown date

  
Good stuff if you're looking for a fast-paced, bloody SP session. - Udderdude

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Unknown date

  
It's an incredible E1 map, that's for sure. Look! Height variation! 5 stars. Hi doomboy! it's eypooo

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Unknown date

  
The map looks great with plenty of fast paced gameplay and dark archiecture but you are forced to do lots of wondering around to find the right switch, etc. I was fortunate to see the Red Key. The exit was unmarked and it was just a switch, no ExitDoor. 3.5 Stars -PC

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Unknown date

  
Great tech style map with slightly more detail than the original episode. Plays very well.

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Unknown date

  
A fairly average E1 replacement (you can do better than this!) but an extra star for being the only time ever two different wads of the same name were released the same day (or even same week, as far as I know).

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Unknown date

  
Nicely detailed and reminiscent of episode 1 to an extent. I think one problem is somewhat uninteresting gameplay and another in the unnecessarily complicated searches for key switches and key doors. The pacing could have been done better. 2 stars. --- Starburst

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Unknown date

  
Pretty solid map. 4/5

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Unknown date

  
This is decent, but it feels like an above-average level from 1995 rather than a good modern map. It's reminiscent of E1 but the design is much more intricate, in a bad way. You flick a switch and then have to search through the dark, maze-like level to find the door it has opened, and this gets worse as the map progresses. It's also a pushover, and the toughest monsters you face are scattered groups of demons. I spent more time navigating around than fighting.

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Unknown date

  
This is one of the better episode 1 styled maps out there. Give it a shot.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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