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Phobos Outpost

   (14 reviews)
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A good old fashioned E1 type map


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Meril

  
Architecture is very dense, mazelike with a lots of windows. It is also very easy, using only shareware monsters. Unlikely there's a lot of backtracing, but I haven't much troubles with matching swiches to doors. I have some fun with this map.

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Guest

Unknown date

  
This is a great map, from a very under-rated author in my opinion. These levels are constructed very well with a good amount of detail that never looks intentional but natural. Very fun, and very reminiscent of episode 1. 5/5

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Guest

Unknown date

  
Good stuff if you're looking for a fast-paced, bloody SP session. - Udderdude

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Guest

Unknown date

  
It's an incredible E1 map, that's for sure. Look! Height variation! 5 stars. Hi doomboy! it's eypooo

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Guest

Unknown date

  
The map looks great with plenty of fast paced gameplay and dark archiecture but you are forced to do lots of wondering around to find the right switch, etc. I was fortunate to see the Red Key. The exit was unmarked and it was just a switch, no ExitDoor. 3.5 Stars -PC

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Guest

Unknown date

  
Great tech style map with slightly more detail than the original episode. Plays very well.

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Guest

Unknown date

  
A fairly average E1 replacement (you can do better than this!) but an extra star for being the only time ever two different wads of the same name were released the same day (or even same week, as far as I know).

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Unknown date

  
Nicely detailed and reminiscent of episode 1 to an extent. I think one problem is somewhat uninteresting gameplay and another in the unnecessarily complicated searches for key switches and key doors. The pacing could have been done better. 2 stars. --- Starburst

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Guest

Unknown date

  
Pretty solid map. 4/5

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Guest

Unknown date

  
This is decent, but it feels like an above-average level from 1995 rather than a good modern map. It's reminiscent of E1 but the design is much more intricate, in a bad way. You flick a switch and then have to search through the dark, maze-like level to find the door it has opened, and this gets worse as the map progresses. It's also a pushover, and the toughest monsters you face are scattered groups of demons. I spent more time navigating around than fighting.

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Guest

Unknown date

  
This is one of the better episode 1 styled maps out there. Give it a shot.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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