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Aurora 1.0

   (10 reviews)
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A DOOM level.


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SilverMiner

  

Cool wad. I were outta ammo having shotgun and berserk only the whole map

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Erick

  

Typical 1994 WAD, a pretty boxy and bland looking one at that. You'll see a lot of gray textures used and there is some hundreds of enemies to fight, so you could say there is a bit of "slaughter" to be had, just not very fun. Exit switch is found at a lift just to your right after leaving the first room. Being a WAD from shovelware CDs, I guess you can't really expect much.

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Guest

Unknown date

  
please fellow Doomer, pass your way 0/5 - PerOxyd

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Guest

Unknown date

  
Not bad for old wad, good fights. 2/5

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Guest

Unknown date

  
Why would anyone upload this sort of vomit to the archives? 0/5

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Guest

Unknown date

  
This shouldn't even be in Maximum Doom...why the hell is the exit next to the start? 0/5 - DeumReaper

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Guest

Unknown date

  
This is dated August 1994. It was part of the generally awful Maximum Doom compilation CD, and it's a formidably poor techbase / concrete swimming pool. The main problem is that you can exit almost immediately; just go forwards, down the lift, turn right, go up another lift, exit. It takes less than thirty seconds. Alternatively you can battle the 278 monsters, but there's no frickin' point because the level's just a lot of big squares. Big boring squares.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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