Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Aurora 1.0

   (10 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A DOOM level.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

SilverMiner

  

Cool wad. I were outta ammo having shotgun and berserk only the whole map

Share this review


Link to review
Erick

  

Typical 1994 WAD, a pretty boxy and bland looking one at that. You'll see a lot of gray textures used and there is some hundreds of enemies to fight, so you could say there is a bit of "slaughter" to be had, just not very fun. Exit switch is found at a lift just to your right after leaving the first room. Being a WAD from shovelware CDs, I guess you can't really expect much.

Share this review


Link to review
Guest

Unknown date

  
please fellow Doomer, pass your way 0/5 - PerOxyd

Share this review


Link to review
Guest

Unknown date

  
Not bad for old wad, good fights. 2/5

Share this review


Link to review
Guest

Unknown date

  
Why would anyone upload this sort of vomit to the archives? 0/5

Share this review


Link to review
Guest

Unknown date

  
This shouldn't even be in Maximum Doom...why the hell is the exit next to the start? 0/5 - DeumReaper

Share this review


Link to review
Guest

Unknown date

  
This is dated August 1994. It was part of the generally awful Maximum Doom compilation CD, and it's a formidably poor techbase / concrete swimming pool. The main problem is that you can exit almost immediately; just go forwards, down the lift, turn right, go up another lift, exit. It takes less than thirty seconds. Alternatively you can battle the 278 monsters, but there's no frickin' point because the level's just a lot of big squares. Big boring squares.

Share this review


Link to review
  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
×