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Aurora 1.0

   (10 reviews)
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A DOOM level.


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SilverMiner

  

Cool wad. I were outta ammo having shotgun and berserk only the whole map

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Erick

  

Typical 1994 WAD, a pretty boxy and bland looking one at that. You'll see a lot of gray textures used and there is some hundreds of enemies to fight, so you could say there is a bit of "slaughter" to be had, just not very fun. Exit switch is found at a lift just to your right after leaving the first room. Being a WAD from shovelware CDs, I guess you can't really expect much.

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Guest

Unknown date

  
please fellow Doomer, pass your way 0/5 - PerOxyd

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Guest

Unknown date

  
Not bad for old wad, good fights. 2/5

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Guest

Unknown date

  
Why would anyone upload this sort of vomit to the archives? 0/5

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Guest

Unknown date

  
This shouldn't even be in Maximum Doom...why the hell is the exit next to the start? 0/5 - DeumReaper

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Guest

Unknown date

  
This is dated August 1994. It was part of the generally awful Maximum Doom compilation CD, and it's a formidably poor techbase / concrete swimming pool. The main problem is that you can exit almost immediately; just go forwards, down the lift, turn right, go up another lift, exit. It takes less than thirty seconds. Alternatively you can battle the 278 monsters, but there's no frickin' point because the level's just a lot of big squares. Big boring squares.

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  • File Reviews

    • By Raccoon_I_Guess · Posted
      Its pretty ok. Decently impressive but in the first level there is a hall of mirrors effect for the sky. It sort of feels like plutonia at times with  some of the monsters.
    • By Jezze · Posted
      The map is awesome, great layout, architecture and texture choice. One of the best looking maps ever created. Some people rate it down because of its high difficultly due to the massive amount of monsters in some places. Even if I'm not that skilled I had my fun with this map.
    • By Walter confetti · Posted
      Never expected to see a doom mod from this room... A weird choice, for sure... Anyway, this is just your usual 90s wad, just not a real good one
    • By JudgeDeadd · Posted
      The Artifact is a classic 1995 three-level mapset. It might be one of the highest-quality 1994/1995 productions I've seen, standing alongside such releases as UAC_DEAD or Galaxia. Much like them, Artifact has something of an unique air about it... a feeling of a true adventure, where you can palpably feel the author's enthusiasm and creativity as you go, each new room and area somehow feeling unique and lovingly crafted despite the simplistic looks. One downside of the mapset is that progression is occasionally confusing (such as one door switch on map03, hidden on a column that lowers into the ground).
    • By vdgg · Posted
      A set of maps, carefully tuned for pistol starts, pretty hard/challenging. The maps are rather small and have exactly one secret. There is no stylistic consistency; there are a few bases and castles, caves, hellish maps and so on, everything totally mixed up. I can assume the earlier maps have their slots because they are easier and the later maps - harder. MAP26 is probably the most difficult one. mlm12 reminds me a bit of Going Down, as the levels are small, packed with enemies, and one different from the other. But mind, they are less polished than GD. Some maps have a pretty high 2000's level of detail (the ending corridor from MAP09), some others are much more basic looking (MAP02). IMO they are rather good looking (above average).   Bugs/problems: The mapper leaves all the doortracks without "lower unpegged" flag, so they move with the door, I'm sure he knew how to prevent it but he preferred the doors to behave this way. What is more problematic for me: unreliable W1 monster teleports, places where you can get stuck and decorations impeding player's movement, no Boom actions but some maps require -complevel 9 due to traps not working with limit-removing compatibility.   Favourite maps: 03,08,17,24,25,26. I would definitely recommend giving it a try: the maps are so different everyone will surely find something that appeal to them.
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