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OH EM GEE

   (14 reviews)
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A Zdoom map showing off my use of slopes


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In some places there's so many slopes, that it looks like a skatepark. Good level, though. -- Brun Ohn

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Many many traps. It relly keeps you on your toes. 4 stars

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Breaks the record for number of slopes used in a single level! :P -Giest118

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Fun little level with some cool architecture. Short and sweet without a high degree of difficulty, but a good little romp,

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This is one of several wads whereby the reviewers can make puns based on band names - not only OMD, but also OMC what did "How Bizarre". And, at a stretch, EMF.

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A nice map even with the large number of slopes. 6/11/07

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Great fun and very slick, very tight on ammo too. Finale involves some dodging past a pair of hell barons. Enola Gay was way cool!

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Yeah, we get it, you know how to use slopes. And conduct switchhunts. Here, have a cookie.

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This map was originally designed as a show-off of slopes, when Ravage decided to make a playable map out of it. The result is a quite nice looking map (with an emphasis on sloped floors and ceilings) with a not too challenging gameplay. But it's quite short and entertaining and worth a download if you want to play a smaller map before you start the next megawad. 3.5/5 -Milian

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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