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OH EM GEE

   (14 reviews)
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A Zdoom map showing off my use of slopes


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In some places there's so many slopes, that it looks like a skatepark. Good level, though. -- Brun Ohn

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Guest

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Many many traps. It relly keeps you on your toes. 4 stars

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Breaks the record for number of slopes used in a single level! :P -Giest118

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Fun little level with some cool architecture. Short and sweet without a high degree of difficulty, but a good little romp,

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This is one of several wads whereby the reviewers can make puns based on band names - not only OMD, but also OMC what did "How Bizarre". And, at a stretch, EMF.

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A nice map even with the large number of slopes. 6/11/07

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Great fun and very slick, very tight on ammo too. Finale involves some dodging past a pair of hell barons. Enola Gay was way cool!

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Yeah, we get it, you know how to use slopes. And conduct switchhunts. Here, have a cookie.

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This map was originally designed as a show-off of slopes, when Ravage decided to make a playable map out of it. The result is a quite nice looking map (with an emphasis on sloped floors and ceilings) with a not too challenging gameplay. But it's quite short and entertaining and worth a download if you want to play a smaller map before you start the next megawad. 3.5/5 -Milian

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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