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The Daemonic Colony

   (4 reviews)
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Masterpiece ? Rubbish ? E-mail me with your opinion.

It is big, very detailed, realistic and it took me so long I do like to think that it is a good level. If maybe too hard monsterwise - but you all know the cheats anyway. . . (!)

Yes I know it looks a lot it should be called "Mines" but if I'd have called it that you wouldn't have downloaded it would you ? (!)

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Unknown date

This is dated April 1996. It's Map03 and it's horrible. You fight 209 monsters in a sewer mine; it starts off terribly, with a staccato section that makes you go up and down in some lifts and fight a bunch of monsters on catwalks above slime with very little ammo. There's no flow, and it's frustratingly tortuous to play, unless you do some simple strafejumping, after which I quickly stumbled on the secret exit and left. Good thing too.

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Unknown date

Absolutely wonderful map, just a shame it is unfinished.

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.