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My kinda town.

   (9 reviews)
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About This File

Number two in a short series of Doom ][ wads, converted from Doom wads by the same author. The locals are NOT friendly, there's nothing to see - time to get out of town . . .


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Unknown date

  
an ok level, ok texture alignment, ok gameplay, nice lightning effects though, i liked how the two parts crossed into one and that one was darker than the other 2, i also liked the swirly staircase, its not the best but its good: 4/5 -SC

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Unknown date

  
a grate level with lots of cool feachers youv got to use both your gun and your brain...

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Unknown date

  
Too much inspiration from map13, I think. Map is solid, but a bit plain and too doom2ish. Average. -- Brun Ohn (Congrats for the dot lover. Twunt.)

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Unknown date

  
I liked it

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Unknown date

  
This is dated January 1995. It's a dimly-lit miniature city level obviously inspired by Map13, although slightly more stylish (in the sense that a rotten fish skeleton is more stylish than Map13). Gameplay still suffers from "lots of small square rooms" syndrome although it's okay for the period. Ends with one of those neat-o transforming mazes which is novel to look at but no fun to play, because it's a *maze*.

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Unknown date

  
'Tis ok

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Unknown date

  
Ниж ;е сре ;днk 7;го 2/5

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  • File Reviews

    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
    • By tempdecal.wad · Posted
      Um lol the TITLEPIC, also this wad lets you shoot crates to lower them and get ammo, and I like how the Minecarts puzzle was recreated using only Pain Elementals, however I have to say this isn't really well done, the puzzles are weird and you're expected to hug, shoot and press walls and some weird "Dormant" monsters, I applaud the effort that went into recreating the layout of the level, could use some 3D Floors and some Slopes though, but the visuals aren't all that great and the puzzles are somewhat different so if you haven't played the original level this will confuse you even more than their Decay counterparts, partly due to lack of hints and the weird and confusing visuals (I keep using the word confusing but there's really no better way to describe it).   1 star for the layout Faithfulness (barely), 1 star for naked Rosenberg.
    • By BaraKornel · Posted
      Fun map, with some decent design. I don't get the last teleport though, where the player can use the teleport to teleport to exactly the same place.
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