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Internal Reaches 4

   (14 reviews)
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2 Screenshots

About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time. Nothing special, just a level thats meant to be fun. These will also be some of my final wads that I will ever make for Doom.


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Unknown date

  
Don't stop making levels D;

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Guest

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Please don'ty stop making levels!! The doom world seems to be filling with n00b mappers, and most of the very good ones like you keep leaving!! Don't let the doom world fall!!

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Unknown date

  
Meh. I don't know what all the fuss is about.

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Unknown date

  
It's okayish, but the cyberdemon trap is very unwelcoming and overpowering.

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Unknown date

  
Metal/brick map with good gameplay. The layout makes it possible to ambush the last couple monsters, which I found quite sneaky. 4*

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Unknown date

  
Another fantastic level. I might only give it 4.5 as it is a little symmetrical, but the rest is so great that I'll give it 5 anyway.

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I would hate to see you stop making maps. So many are excellent! This map has too much symmetry though. 3 Stars --- Starburst.

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Unknown date

  
Played this (and the others in this series) months ago - billiant! ****** There should be a new rating above 5 stars called 'Kaiser' - this dude knows shit most of us couldn't fathom! Try his Doom3 levels!!! Again all excellent. Cheers Kaiser :-)))))

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Unknown date

  
the end caut me by suprise, i like that 4/5

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Very nice level. Took me a couple tries to get by the final part but all and all it was very fun. This level gets 4. -hobomaster22

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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