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Internal Reaches 4

   (14 reviews)
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About This File

This wad has no theme, just a plain Doom2 level that I made off of my spare time. Nothing special, just a level thats meant to be fun. These will also be some of my final wads that I will ever make for Doom.


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Unknown date

  
Don't stop making levels D;

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Guest

Unknown date

  
Please don'ty stop making levels!! The doom world seems to be filling with n00b mappers, and most of the very good ones like you keep leaving!! Don't let the doom world fall!!

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Unknown date

  
Meh. I don't know what all the fuss is about.

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Unknown date

  
It's okayish, but the cyberdemon trap is very unwelcoming and overpowering.

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Unknown date

  
Metal/brick map with good gameplay. The layout makes it possible to ambush the last couple monsters, which I found quite sneaky. 4*

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Unknown date

  
Another fantastic level. I might only give it 4.5 as it is a little symmetrical, but the rest is so great that I'll give it 5 anyway.

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Unknown date

  
I would hate to see you stop making maps. So many are excellent! This map has too much symmetry though. 3 Stars --- Starburst.

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Unknown date

  
Played this (and the others in this series) months ago - billiant! ****** There should be a new rating above 5 stars called 'Kaiser' - this dude knows shit most of us couldn't fathom! Try his Doom3 levels!!! Again all excellent. Cheers Kaiser :-)))))

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Unknown date

  
the end caut me by suprise, i like that 4/5

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Unknown date

  
Very nice level. Took me a couple tries to get by the final part but all and all it was very fun. This level gets 4. -hobomaster22

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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