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exodus

   (8 reviews)
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2 Screenshots

About This File

A story . . You and your squad are trapped in a base infested with zombies. Unfortunatley you are the only suvivor of your team. Your ordered to clear out the UAC base and while doing so seal off the portal between the base and the outside world. Failure will result in a world dominated by the hordes of hell :).


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Guest

Unknown date

  
you walk into the room and immediately receives six cacodemon, 2 pain elemental and baron of hell. This acrobatics, not game.

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Guest

Unknown date

  
This is a decent but dull medieval techbase map. On a technical level it's fine, but the gameplay is very bitty - the first half of the map feels like one short corridor with traps followed by a small room with traps, repeat, at least until you get to the cyber / spider area, at which point it gets better. As per the readme, the final battle is broken and thus very mellow, with no baddies at all. I'm not a fan of pain elementals.

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
This the hobomaster. I just have to say that the reason the final battle is messed up in UV is because the second u spawn in that room, a cyber should spawn. One of my testers who tested it in UV never told me the cyber didnt spawn. It made me quite mad when i figured this out. If you want you can get the fixed version at: http:www.geocities.com/hobomaster22/exodus.zip

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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