Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

exodus

   (8 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A story . . You and your squad are trapped in a base infested with zombies. Unfortunatley you are the only suvivor of your team. Your ordered to clear out the UAC base and while doing so seal off the portal between the base and the outside world. Failure will result in a world dominated by the hordes of hell :).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
you walk into the room and immediately receives six cacodemon, 2 pain elemental and baron of hell. This acrobatics, not game.

Share this review


Link to review
Guest

Unknown date

  
This is a decent but dull medieval techbase map. On a technical level it's fine, but the gameplay is very bitty - the first half of the map feels like one short corridor with traps followed by a small room with traps, repeat, at least until you get to the cyber / spider area, at which point it gets better. As per the readme, the final battle is broken and thus very mellow, with no baddies at all. I'm not a fan of pain elementals.

Share this review


Link to review
Guest

Unknown date

  
Awesome 5/5

Share this review


Link to review
Guest

Unknown date

  
This the hobomaster. I just have to say that the reason the final battle is messed up in UV is because the second u spawn in that room, a cyber should spawn. One of my testers who tested it in UV never told me the cyber didnt spawn. It made me quite mad when i figured this out. If you want you can get the fixed version at: http:www.geocities.com/hobomaster22/exodus.zip

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×