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Sacrifices

   (16 reviews)
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About This File

Sacrifices: 1. the time given up to create a WAD. 2. the creatures that I puposely "pinned" so you can walk up and get in their face right before you blast 'em messy. 3. all the newbie deathmatchers :]


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Guest

  
Okay level; many random monster spawns that you can avoid, which is bizarre.

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Unknown date

  
I liked it

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Unknown date

  
Some obvious errors like not aligned textures and some big plain sectors but the whole map had a fun gameplay I liked the nostalgic feel and the oddly shaped rooms 3.5/5

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Fun little level :) I liked being freaked out, teleported next to a Cyberdemon in a cramped room :P --Zell_1388

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Unknown date

  
Damn fine map, with a good Doom2 feel.

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Don't know why, but gave me warm, fuzzy nostalgic feeling, like I was playing Doom2 for the first time. Maybe because design is very D2 influenced? Dunno, anyway I give it 5/5 for that :) -- Brun Ohn

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Unknown date

  
Not bad for a first try, especially in 1995. Great Gameplay!, but poor texture alignment, and choices. Oh, by the way I just love the exit room. 4 Stars. -PC

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Unknown date

  
Not bad at all for 95, varied room styles keep the gameplay interesting. However I wa not so impressed by the "Romero-Head" exit and felt that it brings down the overall atmosphere. There are misaligned textures but they are not excruciatingly bad and should not ruin the experience. There is enough guns and ammo to defeat the monsters and the map while not extremely exciting, is not boring either. There are a lot worse maps than this and even with it's flaws I feel it is worth 4/5.

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Unknown date

  
This is dated January 1995. It's a nostalgic, likeable level from before the dawn of history; it has most of the old problems (unaligned textures, stuck monsters, angular layout etc), but the gameplay is solid. Unusually high monster count for the period, and the aforementioned bit with the cyberdemon is funny, although you end up with hundreds of rockets for the rest of the level. You can finish without exploring about a quarter of the map.

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Unknown date

  
This was a lot of fun, the gameplay was great, the architecture was very interesting, and the layout was unique! I have to agree about the warm fuzzy feeling this level gives you. Recommended.

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Good for a first level, nothing noteworthy. 2/5

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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