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Sacrifices

   (16 reviews)
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About This File

Sacrifices: 1. the time given up to create a WAD. 2. the creatures that I puposely "pinned" so you can walk up and get in their face right before you blast 'em messy. 3. all the newbie deathmatchers :]


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Guest

  
Okay level; many random monster spawns that you can avoid, which is bizarre.

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Unknown date

  
I liked it

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Unknown date

  
Some obvious errors like not aligned textures and some big plain sectors but the whole map had a fun gameplay I liked the nostalgic feel and the oddly shaped rooms 3.5/5

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Unknown date

  
Fun little level :) I liked being freaked out, teleported next to a Cyberdemon in a cramped room :P --Zell_1388

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Unknown date

  
Damn fine map, with a good Doom2 feel.

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Unknown date

  
Don't know why, but gave me warm, fuzzy nostalgic feeling, like I was playing Doom2 for the first time. Maybe because design is very D2 influenced? Dunno, anyway I give it 5/5 for that :) -- Brun Ohn

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Unknown date

  
Not bad for a first try, especially in 1995. Great Gameplay!, but poor texture alignment, and choices. Oh, by the way I just love the exit room. 4 Stars. -PC

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Unknown date

  
Not bad at all for 95, varied room styles keep the gameplay interesting. However I wa not so impressed by the "Romero-Head" exit and felt that it brings down the overall atmosphere. There are misaligned textures but they are not excruciatingly bad and should not ruin the experience. There is enough guns and ammo to defeat the monsters and the map while not extremely exciting, is not boring either. There are a lot worse maps than this and even with it's flaws I feel it is worth 4/5.

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Unknown date

  
This is dated January 1995. It's a nostalgic, likeable level from before the dawn of history; it has most of the old problems (unaligned textures, stuck monsters, angular layout etc), but the gameplay is solid. Unusually high monster count for the period, and the aforementioned bit with the cyberdemon is funny, although you end up with hundreds of rockets for the rest of the level. You can finish without exploring about a quarter of the map.

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Unknown date

  
This was a lot of fun, the gameplay was great, the architecture was very interesting, and the layout was unique! I have to agree about the warm fuzzy feeling this level gives you. Recommended.

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Unknown date

  
Good for a first level, nothing noteworthy. 2/5

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  • File Reviews

    • By NuMetalManiak · Posted
      as usual, Death-Destiny draws inspiration from The Mucus Flow, with greenery and silver turret embankments. only it's not as complicated, as this is actually a speedmap. little health at the beginning makes this part really hard, along with the secret plasma gun chambers. the crates are cute at times, the ambushes actually are kinda annoying, especially with how pop-up monsters are used. definitely look out for the spiderdemon reveal, that will likely be a jumpscare when the arachnotrons show up. the red skull fight that follows is hard as hell too. worth checking out, it's much shorter than Disturbia, but doesn't follow the same mechanics.
    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
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