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Sacrifices

   (16 reviews)
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Guest

About This File

Sacrifices: 1. the time given up to create a WAD. 2. the creatures that I puposely "pinned" so you can walk up and get in their face right before you blast 'em messy. 3. all the newbie deathmatchers :]


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Guest

  
Okay level; many random monster spawns that you can avoid, which is bizarre.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Some obvious errors like not aligned textures and some big plain sectors but the whole map had a fun gameplay I liked the nostalgic feel and the oddly shaped rooms 3.5/5

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Guest

Unknown date

  
Fun little level :) I liked being freaked out, teleported next to a Cyberdemon in a cramped room :P --Zell_1388

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Unknown date

  
Damn fine map, with a good Doom2 feel.

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Unknown date

  
Don't know why, but gave me warm, fuzzy nostalgic feeling, like I was playing Doom2 for the first time. Maybe because design is very D2 influenced? Dunno, anyway I give it 5/5 for that :) -- Brun Ohn

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Unknown date

  
Not bad for a first try, especially in 1995. Great Gameplay!, but poor texture alignment, and choices. Oh, by the way I just love the exit room. 4 Stars. -PC

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Unknown date

  
Not bad at all for 95, varied room styles keep the gameplay interesting. However I wa not so impressed by the "Romero-Head" exit and felt that it brings down the overall atmosphere. There are misaligned textures but they are not excruciatingly bad and should not ruin the experience. There is enough guns and ammo to defeat the monsters and the map while not extremely exciting, is not boring either. There are a lot worse maps than this and even with it's flaws I feel it is worth 4/5.

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Unknown date

  
This is dated January 1995. It's a nostalgic, likeable level from before the dawn of history; it has most of the old problems (unaligned textures, stuck monsters, angular layout etc), but the gameplay is solid. Unusually high monster count for the period, and the aforementioned bit with the cyberdemon is funny, although you end up with hundreds of rockets for the rest of the level. You can finish without exploring about a quarter of the map.

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Unknown date

  
This was a lot of fun, the gameplay was great, the architecture was very interesting, and the layout was unique! I have to agree about the warm fuzzy feeling this level gives you. Recommended.

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Unknown date

  
Good for a first level, nothing noteworthy. 2/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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