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Sacrifices

   (16 reviews)
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Guest

About This File

Sacrifices: 1. the time given up to create a WAD. 2. the creatures that I puposely "pinned" so you can walk up and get in their face right before you blast 'em messy. 3. all the newbie deathmatchers :]


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Guest

  
Okay level; many random monster spawns that you can avoid, which is bizarre.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Some obvious errors like not aligned textures and some big plain sectors but the whole map had a fun gameplay I liked the nostalgic feel and the oddly shaped rooms 3.5/5

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Guest

Unknown date

  
Fun little level :) I liked being freaked out, teleported next to a Cyberdemon in a cramped room :P --Zell_1388

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Unknown date

  
Damn fine map, with a good Doom2 feel.

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Unknown date

  
Don't know why, but gave me warm, fuzzy nostalgic feeling, like I was playing Doom2 for the first time. Maybe because design is very D2 influenced? Dunno, anyway I give it 5/5 for that :) -- Brun Ohn

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Unknown date

  
Not bad for a first try, especially in 1995. Great Gameplay!, but poor texture alignment, and choices. Oh, by the way I just love the exit room. 4 Stars. -PC

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Unknown date

  
Not bad at all for 95, varied room styles keep the gameplay interesting. However I wa not so impressed by the "Romero-Head" exit and felt that it brings down the overall atmosphere. There are misaligned textures but they are not excruciatingly bad and should not ruin the experience. There is enough guns and ammo to defeat the monsters and the map while not extremely exciting, is not boring either. There are a lot worse maps than this and even with it's flaws I feel it is worth 4/5.

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Unknown date

  
This is dated January 1995. It's a nostalgic, likeable level from before the dawn of history; it has most of the old problems (unaligned textures, stuck monsters, angular layout etc), but the gameplay is solid. Unusually high monster count for the period, and the aforementioned bit with the cyberdemon is funny, although you end up with hundreds of rockets for the rest of the level. You can finish without exploring about a quarter of the map.

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Unknown date

  
This was a lot of fun, the gameplay was great, the architecture was very interesting, and the layout was unique! I have to agree about the warm fuzzy feeling this level gives you. Recommended.

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Unknown date

  
Good for a first level, nothing noteworthy. 2/5

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  • File Reviews

    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
    • By Chipchase · Posted
      Not quite as bad as some other comments said, for an old wad anyway. Playable but easy at UV. Some poor texture alignments, nearly all brightly lit, no atmosphere. New sounds are mostly cranky but I liked the machine gun. The voice sounds the same as in "Wild West Of The North" - WEST.WAD which was by Mike Lasota and which also has cranky (but different again) sounds.          
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