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Sacrifices

   (16 reviews)
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Guest

About This File

Sacrifices: 1. the time given up to create a WAD. 2. the creatures that I puposely "pinned" so you can walk up and get in their face right before you blast 'em messy. 3. all the newbie deathmatchers :]


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Guest

  
Okay level; many random monster spawns that you can avoid, which is bizarre.

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Some obvious errors like not aligned textures and some big plain sectors but the whole map had a fun gameplay I liked the nostalgic feel and the oddly shaped rooms 3.5/5

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Guest

Unknown date

  
Fun little level :) I liked being freaked out, teleported next to a Cyberdemon in a cramped room :P --Zell_1388

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Unknown date

  
Damn fine map, with a good Doom2 feel.

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Unknown date

  
Don't know why, but gave me warm, fuzzy nostalgic feeling, like I was playing Doom2 for the first time. Maybe because design is very D2 influenced? Dunno, anyway I give it 5/5 for that :) -- Brun Ohn

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Unknown date

  
Not bad for a first try, especially in 1995. Great Gameplay!, but poor texture alignment, and choices. Oh, by the way I just love the exit room. 4 Stars. -PC

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Unknown date

  
Not bad at all for 95, varied room styles keep the gameplay interesting. However I wa not so impressed by the "Romero-Head" exit and felt that it brings down the overall atmosphere. There are misaligned textures but they are not excruciatingly bad and should not ruin the experience. There is enough guns and ammo to defeat the monsters and the map while not extremely exciting, is not boring either. There are a lot worse maps than this and even with it's flaws I feel it is worth 4/5.

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Unknown date

  
This is dated January 1995. It's a nostalgic, likeable level from before the dawn of history; it has most of the old problems (unaligned textures, stuck monsters, angular layout etc), but the gameplay is solid. Unusually high monster count for the period, and the aforementioned bit with the cyberdemon is funny, although you end up with hundreds of rockets for the rest of the level. You can finish without exploring about a quarter of the map.

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Unknown date

  
This was a lot of fun, the gameplay was great, the architecture was very interesting, and the layout was unique! I have to agree about the warm fuzzy feeling this level gives you. Recommended.

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Unknown date

  
Good for a first level, nothing noteworthy. 2/5

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  • File Reviews

    • By Classicgamer6 · Posted
      Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
    • By dylux · Posted
      Titan II Review:   The Good:   - Big Maps - Lots of detail   - Loads of everything to keep you going   - Dogfighting galore – but not a slaughterfest   - Lots of secrets that are rewarding   - “New” monsters are great   - Minigun rocks!   The Bad:   - There’s no Titan III   In Short:   Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring. I had loads of fun playing this Titan II. Maps 07 and 09 were my faves. Bravo! Thanks for making it. :)   Solid 5 out of 5 Stars
    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
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