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Mega Phase

   (15 reviews)
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Designed for Single Player/Co-Op and DM. (not just one or the other.)


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TimeOfDeath

  
liked, except the exit bars are broken in vanilla compat like Memfis said (it's because floors don't move below -512 or whatever the magic number is)

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Guest

Unknown date

  
This is a medium-sized, good-looking UAC base map with a nice dark atmosphere. The map is quite unlinear and a bit confusing. I highly recommend to mark the locked switches on the automap, or otherwise you'll run around and search for the switches you've once seen when you still didn't have the required key. The difficulty is avarage, not too rough,maybe the challenge could have been a bit tighter. But it was still fun to play. 4/5 -Milian

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Guest

Unknown date

  
This is dated May 2004. It's decent but fiddly; the design is a wandery castle / techbase with piles of health lying around. The design is a mish-mash of E1 themes. You fight 170+ mostly weak monsters, with a couple of scares. The flow takes you through the level well without feeling too linear. An early switch puzzle confused me, and overall it's not hard (the BFG is handy for the boss battle though). I agree with the other reviewer re: the keyed switches.

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Guest

Unknown date

  
It's not a bad level.

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Memfis

Unknown date

  
Very nice dark base with some brown brick parts, could be even scary but it is too easy for that. A few designs reminded me of Alien Vendetta and Evilution. Main problem: ridiculous amounts of backtracking, just what the hell man. Also the exit bars didn't lower for me (prboom-plus -complevel 2). No idea why.

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Guest

Unknown date

  
A nice-looking map, but rather tedious to play. There is one switch-hunt that is a little too elaborate (an irritation rather than a challenge) and towards the end I found the gameplay to be too wandery and lacking in real action. The key actions should be simplified - one you have the blue key, you should be able to raise blue bars without running to the other side of the (by then empty) map to press a switch.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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