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Mega Phase

   (15 reviews)
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Designed for Single Player/Co-Op and DM. (not just one or the other.)


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TimeOfDeath

  
liked, except the exit bars are broken in vanilla compat like Memfis said (it's because floors don't move below -512 or whatever the magic number is)

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Guest

Unknown date

  
This is a medium-sized, good-looking UAC base map with a nice dark atmosphere. The map is quite unlinear and a bit confusing. I highly recommend to mark the locked switches on the automap, or otherwise you'll run around and search for the switches you've once seen when you still didn't have the required key. The difficulty is avarage, not too rough,maybe the challenge could have been a bit tighter. But it was still fun to play. 4/5 -Milian

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Guest

Unknown date

  
This is dated May 2004. It's decent but fiddly; the design is a wandery castle / techbase with piles of health lying around. The design is a mish-mash of E1 themes. You fight 170+ mostly weak monsters, with a couple of scares. The flow takes you through the level well without feeling too linear. An early switch puzzle confused me, and overall it's not hard (the BFG is handy for the boss battle though). I agree with the other reviewer re: the keyed switches.

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Guest

Unknown date

  
It's not a bad level.

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Memfis

Unknown date

  
Very nice dark base with some brown brick parts, could be even scary but it is too easy for that. A few designs reminded me of Alien Vendetta and Evilution. Main problem: ridiculous amounts of backtracking, just what the hell man. Also the exit bars didn't lower for me (prboom-plus -complevel 2). No idea why.

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Guest

Unknown date

  
A nice-looking map, but rather tedious to play. There is one switch-hunt that is a little too elaborate (an irritation rather than a challenge) and towards the end I found the gameplay to be too wandery and lacking in real action. The key actions should be simplified - one you have the blue key, you should be able to raise blue bars without running to the other side of the (by then empty) map to press a switch.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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