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By the Pain I See In Others

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This is style-wise a mix of the traditional mountain military base, the generic sewage processing facility and the weird off-world alien base, to put it bluntly. This is the conceptual mix of many weird ideas assimilated during a long time. There are huge, open areas with large battles as well as tight infighting in small dark corridors. I even put in some things that I usually consider to be evil and wrong, such as crusher mazes, jumping puzzles and, god forbid, a sequence where you run from cover to cover while being shot at from a distance by a cyber- demon you don't have enough ammo to take down.

Oh, by the way: Try to get 100% kills on this map. I haven't succeeded myself, but I'm pretty sure it can be done. Really.


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I finish the map with %100 kills lucky me i last shell of shotgun killed cyberdemon.

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Unknown date

  
It sure as hell looks pretty! Some of the most intelligent architecture we've seen in a long time together with an excellent choice of textures and flats! Add this up with a killer classic Doom 2 gameplay and we have ourselves a winner! Patrick, you are great! -Chris Hansen

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Could be improved with texture alignments and a better sky but this is very nice stuff with a classic Doom 2 feel. Also you can SR to the exit switch (which cut my run short unfortunately). 5/5 DWRtag

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Unknown date

  
Classical (without the jumping puzzles)

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This is a nice, medium-sized map. It's quite hard with some really challenging traps and fights, but it's achievable. You'll find tech-halls, a nice outdoor area and many nukage areas, a good variety of wide, open areas and narrow rooms and hallways; the ambience is diversified but coherent and it's detailed enough. Layout is complex without being confusing. Good work! 4/5 -Milian

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Unknown date

  
Pretty detailed, and great gameplay.

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Unknown date

  
great design! 4/5-- SsWolfenSiw ;)

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Unknown date

  
An all-round good map.

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Unknown date

  
Pretty cool!

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Unknown date

  
Nice one! 4/5

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Somehow the map doesn't manage to look pretty. But it's detailed, and the gameplay is quite diversified and fun, fun, fun. Recommended!

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I have played many levels better than this and it's not really that detailed either. 3/12/07

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  • File Reviews

    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
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