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By the Pain I See In Others

   (17 reviews)
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2 Screenshots

About This File

This is style-wise a mix of the traditional mountain military base, the generic sewage processing facility and the weird off-world alien base, to put it bluntly. This is the conceptual mix of many weird ideas assimilated during a long time. There are huge, open areas with large battles as well as tight infighting in small dark corridors. I even put in some things that I usually consider to be evil and wrong, such as crusher mazes, jumping puzzles and, god forbid, a sequence where you run from cover to cover while being shot at from a distance by a cyber- demon you don't have enough ammo to take down.

Oh, by the way: Try to get 100% kills on this map. I haven't succeeded myself, but I'm pretty sure it can be done. Really.


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Guest

  
I finish the map with %100 kills lucky me i last shell of shotgun killed cyberdemon.

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Unknown date

  
It sure as hell looks pretty! Some of the most intelligent architecture we've seen in a long time together with an excellent choice of textures and flats! Add this up with a killer classic Doom 2 gameplay and we have ourselves a winner! Patrick, you are great! -Chris Hansen

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Unknown date

  
Could be improved with texture alignments and a better sky but this is very nice stuff with a classic Doom 2 feel. Also you can SR to the exit switch (which cut my run short unfortunately). 5/5 DWRtag

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Unknown date

  
Classical (without the jumping puzzles)

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Unknown date

  
This is a nice, medium-sized map. It's quite hard with some really challenging traps and fights, but it's achievable. You'll find tech-halls, a nice outdoor area and many nukage areas, a good variety of wide, open areas and narrow rooms and hallways; the ambience is diversified but coherent and it's detailed enough. Layout is complex without being confusing. Good work! 4/5 -Milian

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Unknown date

  
Pretty detailed, and great gameplay.

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Unknown date

  
great design! 4/5-- SsWolfenSiw ;)

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Unknown date

  
An all-round good map.

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Unknown date

  
Pretty cool!

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Unknown date

  
Nice one! 4/5

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Unknown date

  
Somehow the map doesn't manage to look pretty. But it's detailed, and the gameplay is quite diversified and fun, fun, fun. Recommended!

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Unknown date

  
I have played many levels better than this and it's not really that detailed either. 3/12/07

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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