Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

By the Pain I See In Others

   (17 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

This is style-wise a mix of the traditional mountain military base, the generic sewage processing facility and the weird off-world alien base, to put it bluntly. This is the conceptual mix of many weird ideas assimilated during a long time. There are huge, open areas with large battles as well as tight infighting in small dark corridors. I even put in some things that I usually consider to be evil and wrong, such as crusher mazes, jumping puzzles and, god forbid, a sequence where you run from cover to cover while being shot at from a distance by a cyber- demon you don't have enough ammo to take down.

Oh, by the way: Try to get 100% kills on this map. I haven't succeeded myself, but I'm pretty sure it can be done. Really.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
I finish the map with %100 kills lucky me i last shell of shotgun killed cyberdemon.

Share this review


Link to review
Guest

Unknown date

  
It sure as hell looks pretty! Some of the most intelligent architecture we've seen in a long time together with an excellent choice of textures and flats! Add this up with a killer classic Doom 2 gameplay and we have ourselves a winner! Patrick, you are great! -Chris Hansen

Share this review


Link to review
Guest

Unknown date

  
Could be improved with texture alignments and a better sky but this is very nice stuff with a classic Doom 2 feel. Also you can SR to the exit switch (which cut my run short unfortunately). 5/5 DWRtag

Share this review


Link to review
Guest

Unknown date

  
Classical (without the jumping puzzles)

Share this review


Link to review
Guest

Unknown date

  
This is a nice, medium-sized map. It's quite hard with some really challenging traps and fights, but it's achievable. You'll find tech-halls, a nice outdoor area and many nukage areas, a good variety of wide, open areas and narrow rooms and hallways; the ambience is diversified but coherent and it's detailed enough. Layout is complex without being confusing. Good work! 4/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Pretty detailed, and great gameplay.

Share this review


Link to review
Guest

Unknown date

  
great design! 4/5-- SsWolfenSiw ;)

Share this review


Link to review
Guest

Unknown date

  
An all-round good map.

Share this review


Link to review
Guest

Unknown date

  
Pretty cool!

Share this review


Link to review
Guest

Unknown date

  
Nice one! 4/5

Share this review


Link to review
Guest

Unknown date

  
Somehow the map doesn't manage to look pretty. But it's detailed, and the gameplay is quite diversified and fun, fun, fun. Recommended!

Share this review


Link to review
Guest

Unknown date

  
I have played many levels better than this and it's not really that detailed either. 3/12/07

Share this review


Link to review
  • File Reviews

    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
×