This WAD is for Doom 2 with the ZDoom source port.
Title: Brains! Part 1: The Beginning
Author: Shawn Huckabay
Email Address: email@example.com
Misc. Author Info: web site at
Description: One single player level. Requires the latest
version of ZDoom (http://www.zdoom.org/files/lars/63.cab).
brains1.wad -- everything needed to play!
brains1.txt -- this text document
gothictx.txt -- GothicDM texture set documentation
weapon_wad.txt -- Weapon Wad documentation
Game: Doom II
Level #: MAP01
Single Player: Yes
Cooperative 2-4 Player: No.
Deathmatch 2-4 Player: No
Difficulty Settings: Yes
New Sounds: Yes
New Graphics: Yes
New Music: Yes
Demos Replaced: None
Build Time: approx. 3 weeks
Editor(s) Used: WadAuthor, Wintex, Whacked2, Dehacked31
Graphics: Microsoft Paint, IrfanView, The Gimp
Sounds: Windows Sound Recorder, Creative WaveStudio
Music: Anvil Studio, Cadenza Soundfont
You and your partner are investigating some kind of unusual
disease/infestation in a mansion on the newly colonized
planet of Mars, when your helicopter crashes and you both
Don't try to kill every zombie! You will just run out of
ammo and then be unprepared for later on. I tried to make
an atmosphere like a zombie movie, where there are far
more of the undead than one could hope to finish off.
*ZDoom Settings Recommendation*
The sky has purposely been made seamless, so I would
recommend disabling Strech Small Skies. Also, I would
recommend enabling Random Pitch Variation, so that the
zombies sound a bit different every time they make a
This level is Copyright 2004 Shawn Craig Huckabay.
All rights reserved.
Authors may not use this level as a base to build
additional levels without my consent.
(That means ask me first!)
You may distribute this WAD as long as this read me is
included and proper credit is given to me.
Any graphics deviating from the original Doom graphics are
from either the GothicDM Texture set,
the Weapon Wad weapon mod by Alex Meyers (Apothem),
(see included weapon_wad.txt)
the Wolfenstein Sprite wad,
(see included wolfspt.txt)
are derived from InfiniteFish seamless textures,