Archive Maintainer: This is an update of the original file "tcotd.zip" and "tcotd12.zip",
feel free to replace "tcotd.zip" with this file and completely remove "tcotd12.zip"
This is to make sure that all the files in the archives are the same as on
my page/hd, and so on the latest versions!
Title : City of the Damned (v1.3)
Filename : cityotdamned.wad
Date Finished : May 15th, 2004
Bugfixes : May 10th, 2005
Author : Daniel "Tormentor667" Gimmer
Web Page : http://www.tormentor667.de
Email Address : firstname.lastname@example.org
Description : A new map from Tormentor667, what else? :D
Other Files by Author : Torment & Torture Series
Blood Resource Pack
Netherworld : A Cursed Legacy
...and soon some more
Thanks goes to : CodeImp for DoomBuilder, the fastest and best
map editor ever!
Caligari_86 for some nice torture-machine ideas
I used in the map itself :) *gorey!!!*
Randy Heit & his ZDoom community for creating
the greatest editing doom port of all time!
Special Thanks goes to : Lexus Alyus for an amazing music track for my map,
which absolutely perfect fits the intended
BioHazard & Destroyer for recording a Coop Demo
and helping me to fix some minor bugs :)
Credits goes to : id Software for DooM(tm)
Monolith Productions for Blood(tm)
My Team of Betatesters:
Some version info : 1.0 has had several gameplay bugs and visual mis
alignments which where fixed in 1.1
1.1 has had some more visual bugs and problems
which made it crash
* Play Information *
Map # : Map01
Sourceport : ZDooM 2.0 (cab .63 or later)
Single Player : Constructed for!
Cooperative 2-4 Player : Just give it a try!
Deathmatch 2-4 Player : Maybe, Starts are there
Difficulty Settings : Just Ultra-Deadly-Violence
New Sounds : Yes, ambience and some doom ones replaced!
New Music : Yes, a very ambient and moody OGG, exclusively
created for this map by "Lexus Alyus"!!
New Graphics : Yes, a lot of textures and soem gfxs
* Construction *
Source : Scratch
Build Time : 2 weeks (about 5 hours per day)
Editor(s) used : @WAD, Wintex5.0, DeepSea, Adobe Photoshop 6, DoomBuilder
Known Bugs : None
* Description *
I just started to create this map as a demo level for my Blood Resource Pack but
as I began to construct more and more around this package, I thought about releasing
it and bringing it up to final with some interesting other things included, as new
enemies, new mp3, new gfx and other new stuff.
So, this was produced only to test my "DoomBuilder and ZDoom 2.0 Decorate Lump" Skills :)
* Bugfix Info for v1.3 *
After playing through the map about one year later, I discovered several
stupid bugs which prevent the player to finish the map after certain actions!
Those have been removed, that's all!
* Other Information *
Where to Get : http://www.tormentor667.de only!
and hopefully the idgames archives!