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About This File

New Levels for DOOM I

Yes, there is a reason for this slaughter:

You are part of an expedition to explore distant solar-systems with an earthlike condition. Good old earth is pretty rundown, so humanity needs a new place to stay. When your ship took of, the crew put you and five of your collegues into some sort of freezing chamber, so you wouldn't use up all the air, food and water. They were supposed to wake you up once the ship had reached an orbit.


You wake up, eyes closed. Slowly you begin to remember who and where you are. But you can't move yet. You wait for the medics to take you out of the chamber and give you some shots to make you feel bet- ter. You wait. Nothing happens. No medics. As you begin to feel your body again, you open your eyes and look around. Why is your chamber still closed? You realize that, since you're awake now, you will need a lot more air, than when you were still asleep. Why isn't anybody opening the hatch? Panicstricken you try to open it, but it won't move, it's not supposed to be opened from within. In the end you simply smash your fist trough the glass and crawl out, still naked. You shiver. Noone is in the room, all the other chamber are still closed but you can see from the controllights that the lifesupport has turned it- self of. Hastily you open all of them, but too late, your collegues are dead. Then you hear a sound from outside the room - a sound that is not at all human...

However - you know it all from the movies: Your ship is infested with Aliens and you have to kill them all! Get a gun and do it! You remember there is an armoury somewhere near. You also remember a teleport-chamber. You know you have to go there, beam yourself to the evil alien's planet (E2M2), find a way to the caves below the surface (E2M3) and finally find the switch to blow the damned thing up. Sacrifice yourself to save humanity. And if not for humanity, than for the fun.

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Unknown date

Three pretty competent levels from 1995. E2M1 is a square techbase, E2M2 is an icy castle, with a curious final battle (it's not impossible, because you have enough plasma, but I was expecting a crushing ceiling or something, given that this is 1995). E2M3 is a hellish dungeon; it's not bad, but marred by a teleport maze at the end, which just leads to another switch. Textures wonky, as per most 1995 levels. Solid for the time, okay-ish today.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.