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The ZODIAC Deathmatch

   (3 reviews)
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4 Screenshots

About This File

zodiacdm.wad is a series of 12 maps. They are for Deathmatch only and need ZDoom for some special effects. Each map is dedicated to one zodiac sign. I tried to make visible the element (fire, water, earth or air) each sign belongs to. And by the way, have a look on the automap from time to time...

I know that monsters are unusual in deathmatch maps. But one map (no. 10 - capricorn) has two monsters in it to make things more interesting (it's the christmas map :-) )... but they are easy and it's fun to kill them. They shouldn't bother you, so let them respawn! Some other maps contain deadly traps. Be careful!

And while you're waiting for other players to come, you may search for the easter eggs I put into some of the maps. Those maps are dedicated to DM-friends at Zdaemon.


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Guest

Unknown date

  
There are no player 1 starts so it's impossible to even look at the levels. The levels are okay, but the exit triggers are sometimes in awkward places. ***

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Guest

Unknown date

  
its good

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Guest

Unknown date

  
the 1st lvl is the only one that works and it has nothing in it

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  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
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