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ROMERO'S HERESY

   (48 reviews)
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18 Screenshots

About This File

This is an unofficial patch for Heretic: SOTSR 1.3 It will essentially port the levels to Doom II so they can be played with Doom monsters and weapons. This patch creates quality Doom levels featuring very good classic style gameplay. The necessary Heretic resources (levels, musics, sounds and graphics) are extracted at the user's computer Both full registered versions are required

SEE INSTALLATION NOTES BELOW!!!


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Hornbuckle

  
a very cool idea, executed in an unorthodox and impractical fashion, resulting in some entertaining and unique gameplay at a price. I don't know if you stole anything or not, and the install process is stupid, so I would give a 3.5, but I'll settle with a four.

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Guest

Unknown date

  
Cool weapon repositionings and a spiffy new monster cannot save this wad from the most retarded concept ever, converting Heretic to DooM. They just don't mix--Heretic was designed to be an all-out frag fiesta, while DooM keeps you outnumbered and outgunned at all times forcing you to rely on your feet more than your flamethrower. Though Alpha 0.11 as only six files and the whole thing was executed fairly well, the stupidity of the whole idea kills the Heresy dead.

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Guest

Unknown date

  
It is "a crap".

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Guest

Unknown date

  
:/ :/ :/ :/ Why would you do this?!?

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Guest

Unknown date

  
Really really crap, what ever possesed you to do such a crap wad?

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Guest

Unknown date

  
Congratulations Dr.Frag, you just won the "FREAKING STUPIDEST PROJECT EVER" award! please come to 831 WEKILLYOU Alley to get kil--i mean your reward!

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Guest

Unknown date

  
I have no idea how the author managed to achieve such surprisingly good gameplay. Never expected to see Doom and Heretic mixed together into something that is so much fun to play. Only problems: way too many armors lying around and occasional HOM's. 4/5 - Belial

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Guest

Unknown date

  
I don't understand the bad score here, really. I'm sure a lot of work was put into this, and I must say I really liked it, so kudos for you drfrag.

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Guest

Unknown date

  
shit not working but text cool 1/5

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Guest

Unknown date

  
Hey, it's very good indeed!

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Guest

Unknown date

  
I actually found it fun. 4/5

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Guest

Unknown date

  
Pretty weak

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Guest

Unknown date

  
Always liked heretic map 05, wondered how it would play with Doom items and characters. This mod allows for it. Good stuff.

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Guest

Unknown date

  
This is a horrible idea. NONE of this is ACTUALLY your work. You're just taking the Alpha Doom weapons [mostly], Some Baron Sprites, and the Heretic levels and tossing them together. While you say that item placement will be good, i seriously doubt that. And, i will repeat myself: IF I WANTED TO PLAY HERETIC WITH DOOM MONSTERS, I WOULD'VE DONE IT MYSELF. -Bouncy

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Guest

Unknown date

  
It is crap, seriously WTF were you thinking???

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Guest

Unknown date

  
There isn't too bad if they said. It's a good conversion of Doom to Heretic, but... I don't know why you don't put the other Doom monsters in Heretic, I do it and it works. It is a good conversion, but it's too better modificated. I think that's this version must to be a Beta. 3/5

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Unknown date

  
I don't know if it has been very hard or not to make Heretic with Doom monsters. But what I can sy is that I had a very good time playing this version, and for me that's enough. Recommended for people that just want to play and have fun.

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Unknown date

  
I suppose it's fun if you despise Heretic's weapons, but even then there's mods for that (Future_x, anyone?) that don't require a lengthy installation and just work right out of the box with only a WAD file. -WW

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Guest

Unknown date

  
pointless and stupid.

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Unknown date

  
I just don't see the point.

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Guest

Unknown date

  
Totally underrated, this is a rare gem. My congratulations to the author, I had a very good time playing it.

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Guest

Unknown date

  
Author here, this was an early prototype. I actually abandoned the project but i'm going to tweak and release a later version from 2007 with a better installer, it will run fine with brutal doom by the way. Thanks for your feedback.

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Unknown date

  
this is a pathetic piece of crap. it deserses to die.

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Guest

Unknown date

  
I like it!

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Guest

Unknown date

  
I'm sorry, but this IS crap! It's just too damn pointless and the install process is a pain in the butt!

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  • File Reviews

    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
    • By Summer Deep · Posted
      Played on UV, GLBoom+   This is a very decent map for its era, but is not without its flaws. Plenty of enemies and traps, but more than enough health, armour and ammo to deal with them. The trickiest bits are the section near the beginning, where a couple of the chaingunners appeared to be able to shoot through solid barriers, and an 'infinitely tall' imp can cause problems, and the encounter with a couple of archviles later on, which needs to be dealt with promptly and effectively.   The lyrically-related puzzles are an interesting element and work pretty well. The elevator device near the end is clumsy though - it takes an eternity to go up and down, and the situations it engenders are predictable and tame.   If you want to experience a more challenging and polished map by this author, try his later Hidden Mountain Factory wad.   Around 65/100 for this level though.
    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
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