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Afterhours

   (6 reviews)
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About This File

Ever wonder what the doomguy when you turn your computer off at night? This is where he deathmatches when twilight strikes. Here is a set of three moderately high detailed levels for any ZDoom based engine. I would strongly recommend enabling mouselook and jumping if you decide to run these maps on a server since a lot of them have areas otherwise unaccessible. Mouselook just makes all the difference, especially on map03 with all it's rolling hills. The first map takes you on a space station floating out in a void area. The architecture is tight and the power items (BFG, SSG, Blue Armor) are outside on floating podiums past small catwalks. The second map is the feature presentation and is quite dramatic in it's resemblence to real life rooftops (the only exception are the jumppads, which seem a bit Quake III'ish). The final map is a very wide open map with rolling hills and bunkers placed strategically around the level. Take what cover you can because there isn't much to begin with.


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Unknown date

  
Ammo and weapons are a bit sparse on some of the maps, but overall a good and unique mapset.

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Unknown date

  
heh, it's where i first picked up 'translucent' flats. the maps also do not suck :D

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Unknown date

  
Great! I like it! 5/5 #2

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
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