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Deus Vult

   (378 reviews)
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About This File

My first map.

A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

The map can be played in two distinct configurations:

Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (<1.8 GHZ). Also good for co-op play, since smaller levels lag less. Designed to be completable from scratch. *Runs from Map 01-04.*

Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


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Gallic00

  

Don't usually like slaugther maps but I loved this one.

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Combinebobnt

  
many monster many kill many stars (5)

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Doomkid

  
Wow, I remember playing this 11 years ago.. It's still impressive today, far as I'm concerned. To those of you saying the "detail isn't good", please gtfo - For example that circular green room with the Nukage looks awesome and proves you don't need 9999 sectors to make a visually interesting/atmosphe ric area. Totally awesome Doom experience, has aged well too.

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NuMetalManiak

  
I wish my first wad was like this (Don't we all?). very insane maps, although the Icon of Sin/Sauron at the end seems broken or something.

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Guest

  
Most epic maps out there. Just wish there was more. My favorite.

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Guest

  
It may be good as a co-op level but it sucks for single play.

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Guest

  
Terrible, Maps are super big (and not with the best detail i have to say) with a shitload of archviles that do not give you a free second, all of this mixed with monsters everywhere. It's not a "Hardcore wad", it's just about keeping your fingers on the mouse and shooting everywhere, because you will always hit. 1 Star for the effort .

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Guest

  
For the guy above me ,ask at Doomworld forums?

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Guest

  
best wad, wish there was more!

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Guest

Unknown date

  
Nothing else even comes close to this!!! - Pyr0 -

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Guest

Unknown date

  
wow, holy shit. talk about fun fps kill.

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Guest

Unknown date

  
a fucked up masterpiece

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Guest

Unknown date

  
some bits look good. boring as hell gameplay, does anyone actually enjoy fighting room after room of a trillion monsters? 3 stars for the visuals alone

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Unknown date

  
Not too bad... i didnt like it, but it get a 3 just for above moderate detail, some origional desing, bad gameplay, bad flow between SOME areas. w/e jsut my 2 cents ~Macro11_1 P.S., good job tho.

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Unknown date

  
Wow. The single most visually impressive wad I have ever played. The gameplay is enough to turn most into jello, but it can be dealt with... Start off on wimpy mode or something, and quit complaining. Coop is wonderful here, too. 9.9x10^999999/5

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Unknown date

  
O MELHOR DE TODOS! (THE BEST OF ALL!)

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Unknown date

  
After going back and replaying this wad, I find it much more enjoyable on the the lower difficulty settings. As far as I'm concerned, this wad is quite challenging and fun on even the second hardest setting.

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Unknown date

  
My favourite wad ever with breathtaking architecturen and insane gameplay. Gotta love this map :D.

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Unknown date

  
if you find the gameplay horrible then you havent played hell revealed and alien vendetta, the gameplay of this is supposed to kind of clone the two wads, and it does a nice job. Very good, 5-5 stars.

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Unknown date

  
While this is insanely difficult, it is that way by no means on accident. All the monsters are placed very thoughtfully and make for one hell of a challenge that even though I usually have to resort to cheating, it makes me feel bad for doing it instead of frustrated like with bad slaughter maps. However, the 15-minute barrages of high-level monsters teleporting in on most maps and the "Revenant Curve" are more difficult and tedious than they need to be. 4/5

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Unknown date

  
This is wonderful, both with AEoD on and off =)

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Unknown date

  
This level has more Arch-Viles than anyone should ever have to see in their whole lifespan. Hardest wad ever created. EVER! 5/5

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Unknown date

  
I love the AV series, and this is the closest thing to AV. 5 stars for the huge fights and mind blowing architecture

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Unknown date

  
Deus Vult 2 in soon. It will be a 32 levels wad. Man, I'll hate to see the size of this thing. *****-Moti

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Unknown date

  
Amazing...this map is almost like an entire fucking game in one level, very realistic, I LOVE the bigass room with all of those monsters. Instant classic, ranks as one of the best single level wads I have ever played. 5/5

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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