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Deus Vult

   (378 reviews)
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About This File

My first map.

A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

The map can be played in two distinct configurations:

Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (<1.8 GHZ). Also good for co-op play, since smaller levels lag less. Designed to be completable from scratch. *Runs from Map 01-04.*

Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


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Gallic00

  

Don't usually like slaugther maps but I loved this one.

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Combinebobnt

  
many monster many kill many stars (5)

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Doomkid

  
Wow, I remember playing this 11 years ago.. It's still impressive today, far as I'm concerned. To those of you saying the "detail isn't good", please gtfo - For example that circular green room with the Nukage looks awesome and proves you don't need 9999 sectors to make a visually interesting/atmosphe ric area. Totally awesome Doom experience, has aged well too.

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NuMetalManiak

  
I wish my first wad was like this (Don't we all?). very insane maps, although the Icon of Sin/Sauron at the end seems broken or something.

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Guest

  
Most epic maps out there. Just wish there was more. My favorite.

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Guest

  
It may be good as a co-op level but it sucks for single play.

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Guest

  
Terrible, Maps are super big (and not with the best detail i have to say) with a shitload of archviles that do not give you a free second, all of this mixed with monsters everywhere. It's not a "Hardcore wad", it's just about keeping your fingers on the mouse and shooting everywhere, because you will always hit. 1 Star for the effort .

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Guest

  
For the guy above me ,ask at Doomworld forums?

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Guest

  
best wad, wish there was more!

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Guest

Unknown date

  
Nothing else even comes close to this!!! - Pyr0 -

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Guest

Unknown date

  
wow, holy shit. talk about fun fps kill.

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Guest

Unknown date

  
a fucked up masterpiece

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Guest

Unknown date

  
some bits look good. boring as hell gameplay, does anyone actually enjoy fighting room after room of a trillion monsters? 3 stars for the visuals alone

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Guest

Unknown date

  
Not too bad... i didnt like it, but it get a 3 just for above moderate detail, some origional desing, bad gameplay, bad flow between SOME areas. w/e jsut my 2 cents ~Macro11_1 P.S., good job tho.

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Unknown date

  
Wow. The single most visually impressive wad I have ever played. The gameplay is enough to turn most into jello, but it can be dealt with... Start off on wimpy mode or something, and quit complaining. Coop is wonderful here, too. 9.9x10^999999/5

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Unknown date

  
O MELHOR DE TODOS! (THE BEST OF ALL!)

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Unknown date

  
After going back and replaying this wad, I find it much more enjoyable on the the lower difficulty settings. As far as I'm concerned, this wad is quite challenging and fun on even the second hardest setting.

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Unknown date

  
My favourite wad ever with breathtaking architecturen and insane gameplay. Gotta love this map :D.

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Unknown date

  
if you find the gameplay horrible then you havent played hell revealed and alien vendetta, the gameplay of this is supposed to kind of clone the two wads, and it does a nice job. Very good, 5-5 stars.

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Unknown date

  
While this is insanely difficult, it is that way by no means on accident. All the monsters are placed very thoughtfully and make for one hell of a challenge that even though I usually have to resort to cheating, it makes me feel bad for doing it instead of frustrated like with bad slaughter maps. However, the 15-minute barrages of high-level monsters teleporting in on most maps and the "Revenant Curve" are more difficult and tedious than they need to be. 4/5

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Unknown date

  
This is wonderful, both with AEoD on and off =)

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Guest

Unknown date

  
This level has more Arch-Viles than anyone should ever have to see in their whole lifespan. Hardest wad ever created. EVER! 5/5

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Unknown date

  
I love the AV series, and this is the closest thing to AV. 5 stars for the huge fights and mind blowing architecture

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Unknown date

  
Deus Vult 2 in soon. It will be a 32 levels wad. Man, I'll hate to see the size of this thing. *****-Moti

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Unknown date

  
Amazing...this map is almost like an entire fucking game in one level, very realistic, I LOVE the bigass room with all of those monsters. Instant classic, ranks as one of the best single level wads I have ever played. 5/5

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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