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Deus Vult

   (381 reviews)
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About This File

My first map.

A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

The map can be played in two distinct configurations:

Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (<1.8 GHZ). Also good for co-op play, since smaller levels lag less. Designed to be completable from scratch. *Runs from Map 01-04.*

Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


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seed

  

Deus Vult infidel!

 

Ouch, it seems the end draws near. Therefore, Deus Vult has been completed, played through GlBoom+ 2.5.1.5 on HMP.

 

Now where to start? Probably the beginning, as usual. Deus Vult is a short wad that emphasizes smart and skillful gameplay, requiring the player to plan their tactics before engaging combat. It comes with new music and textures, ENDOOM screen, end level screens, but no new enemies, weapons, or sounds. It is also distributed in 2 ways. The first one comes with 4 action packed levels, which are basically a split version of the one gigantic map. They run from MAP01 up to MAP04, with MAP05 being the giant map. It is designed and balanced for both co-op play and singleplayer.

 

The action takes place on techbases and it slowly progressed into more hellish areas, eventually culminating in Hell itself where the player faces... Sauron at the very end, acting as a replacement for the traditional Icon of Sin. The gameplay is pretty much slaughter exclusive as the enemy count is pretty high (a few hundreds at lowest), peaking at little over 800 on MAP04, and so is the difficulty, the hardest being, surprisingly, MAP03 and not MAP04. The balance is great most of the being, giving the player enough resources to face a pretty tough opposition, but, as I said, most of the time. This is probably the one big problem of Deus Vult. Although it is challenging from the beginning, there are a number of instances where it does seem outright unfair, with MAP03 being the worst offender. It's simply asinine, and its difficulty lies on an absolute abuse of AVs. Far too often it is incredibly easy to get burned by one, almost all traps have at least one, and they are in the majority of alcoves or pillars, making sniping extremely easy for them and frustrating to the player. Once the starting area is cleared of its vilest traps it proves to be enjoyable, but the beginning is really, really rough, that and another area with damaging floors and little room to kill the much expected AVs. Escaping alive is one insane challenge, I don't remember dying so much in anything I've played until now. MAP03, with all its teleporters and spots also underlines the fact that it's best to know it inside out to get the most out of it, otherwise you will find yourself dying every few minutes, if not even earlier.

 

MAP04 tones down the abuse of AVs significantly and the level proves to be much more challenging by pushing the player to their limit as opposed to throwing as many enemies as possible in an encounter and adding an absurd amount of AVs or little room to walk and dodge projectiles on top of it. It proves to be a fun and fitting finale after the giant frustration that can be experienced on the previous level, and Sauron being the IoS of DV is a neat little surprise.

 

Overall, it's a good wad, but it could've been better from my POV. Cutting the obscene amount of AVs on MAP03 alone can vastly improve the experience and contribute to the fun part of it, which is why I wouldn't recommend playing that map alone, unless you're a veteran or know it inside out. Otherwise, have fun slaying demons. "Can't stop the killing... ".

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Spectre01

  
  • Impressive visuals and scale for its time.
  • Epic memes are thankfully limited to secret areas.
  • map04/final quarter stretch is extremely cheeseable compared to the rest.
  • Plenty of time spent cleaning up turret enemies.
  • 3/5

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stevenaaus

  

One of the greatest. The Focus ... what a finale :)

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Gallic00

  

Don't usually like slaugther maps but I loved this one.

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Combinebobnt

  
many monster many kill many stars (5)

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Doomkid

  
Wow, I remember playing this 11 years ago.. It's still impressive today, far as I'm concerned. To those of you saying the "detail isn't good", please gtfo - For example that circular green room with the Nukage looks awesome and proves you don't need 9999 sectors to make a visually interesting/atmosphe ric area. Totally awesome Doom experience, has aged well too.

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NuMetalManiak

· Edited by NuMetalManiak

  

I wish my first wad was like this (Don't we all?). very insane maps, although the Icon of Sin/Sauron at the end seems broken or something. regardless of all this, yes, still very insane maps, first one gives indications of what is to come, warping from techbase to immediate hell with just a few rooms. loads of secrets, many of which are weird easter eggs or some shit. second level is one hell of a level, literally, while MAP03 is a bit of a breather before the finale area. you know what you're getting into with Deus Vult, whether you go for the MAP01-MAP04 route or the full thing wit hMAP05, especially once you start with the various arena areas. knowledge of where invulnerabilities are can definitely make some of the harder fights a little easier.

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Guest

  
Most epic maps out there. Just wish there was more. My favorite.

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Guest

  
It may be good as a co-op level but it sucks for single play.

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Guest

  
Terrible, Maps are super big (and not with the best detail i have to say) with a shitload of archviles that do not give you a free second, all of this mixed with monsters everywhere. It's not a "Hardcore wad", it's just about keeping your fingers on the mouse and shooting everywhere, because you will always hit. 1 Star for the effort .

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Guest

  
For the guy above me ,ask at Doomworld forums?

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Guest

  
best wad, wish there was more!

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Guest

Unknown date

  
Nothing else even comes close to this!!! - Pyr0 -

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Guest

Unknown date

  
wow, holy shit. talk about fun fps kill.

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Guest

Unknown date

  
a fucked up masterpiece

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Guest

Unknown date

  
some bits look good. boring as hell gameplay, does anyone actually enjoy fighting room after room of a trillion monsters? 3 stars for the visuals alone

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Guest

Unknown date

  
Not too bad... i didnt like it, but it get a 3 just for above moderate detail, some origional desing, bad gameplay, bad flow between SOME areas. w/e jsut my 2 cents ~Macro11_1 P.S., good job tho.

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Unknown date

  
Wow. The single most visually impressive wad I have ever played. The gameplay is enough to turn most into jello, but it can be dealt with... Start off on wimpy mode or something, and quit complaining. Coop is wonderful here, too. 9.9x10^999999/5

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Unknown date

  
O MELHOR DE TODOS! (THE BEST OF ALL!)

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Unknown date

  
After going back and replaying this wad, I find it much more enjoyable on the the lower difficulty settings. As far as I'm concerned, this wad is quite challenging and fun on even the second hardest setting.

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Unknown date

  
My favourite wad ever with breathtaking architecturen and insane gameplay. Gotta love this map :D.

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Guest

Unknown date

  
if you find the gameplay horrible then you havent played hell revealed and alien vendetta, the gameplay of this is supposed to kind of clone the two wads, and it does a nice job. Very good, 5-5 stars.

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Unknown date

  
While this is insanely difficult, it is that way by no means on accident. All the monsters are placed very thoughtfully and make for one hell of a challenge that even though I usually have to resort to cheating, it makes me feel bad for doing it instead of frustrated like with bad slaughter maps. However, the 15-minute barrages of high-level monsters teleporting in on most maps and the "Revenant Curve" are more difficult and tedious than they need to be. 4/5

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Unknown date

  
This is wonderful, both with AEoD on and off =)

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Unknown date

  
This level has more Arch-Viles than anyone should ever have to see in their whole lifespan. Hardest wad ever created. EVER! 5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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