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Deus Vult

   (381 reviews)
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About This File

My first map.

A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

The map can be played in two distinct configurations:

Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (<1.8 GHZ). Also good for co-op play, since smaller levels lag less. Designed to be completable from scratch. *Runs from Map 01-04.*

Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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