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Deus Vult

   (380 reviews)
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About This File

My first map.

A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

The map can be played in two distinct configurations:

Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (<1.8 GHZ). Also good for co-op play, since smaller levels lag less. Designed to be completable from scratch. *Runs from Map 01-04.*

Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


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Guest

Unknown date

  
Map II is the best hellish map ever created. This is something like hr style of gameplay but has very different battles most of them are life or death scenarios and only a very skilled doomer can survive. The beauty of circle strafe, tele puzzles, great cathedrals, lot of secrets make this wad one of the legends since there is no equal from the times of hr. Wad of the year Sure. A must download, at least if u dunno how to finish the lvls watch the demos and improve ! 10/5

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Unknown date

  
Some parts were very impressive but most parts looked like random detail thrown together that looked unprofessional. Too many monsters make the game boring quickly after shooting 230 of them. I hope Deus Vault 2 wont fall into this uneven wad -Mustafa

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Unknown date

  
I was just happy to watch the demos and let somebody else suffer the stress of this monster. Like other people have mentioned though, gameplay, at times can resemble wading through treacle and becomes a chore. You need that delicate balance of toughness but at the same time fun. I agree with another comment made, use different and less monsters from the monster resource pack to make it a challenging yet less boring affair.

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Unknown date

  
i can not believ this was created by man! *****

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Guest

Unknown date

  
what a fucking lag in ZDOOM!!!! itz full of insanity, 2 room are fun and teh rest is madness. 1 starz fer yu

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Unknown date

  
The level design is spectacular but holy fucking shit these levels are insanely difficult! So many motherfucking archviles and revenants! These levels have the best Hell-themed maps I have ever seen in a Doom wad!

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Unknown date

  
BIG. HUGE. TOUGH!!11one Okay, it is insanely difficult, however, if you just play it with Xaser's P0wer Weap0ns mod, it's fun as hell! AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhh cool. 5 stars.

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Unknown date

  
A very hard map with excellent visuals; deserves attention for its sheer size alone. The ending fights (once you enter the toothed mouth after the lava tunnel) are disappointingly easy though, when compared to what came before. Still, one of the Doom classics, even if the LotR references are incredibly cheesy. --JudgeDeadd

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Unknown date

  
This map is torn apart between being beautiful and wanting to be 1337 difficult to the point of bullying. There are some teeth grinding moments like clearing map02 or the nuke pool in map01, but there are some really amazing scenes like the cyberdemon maze and the firewalk as well. With everything said, the flaws cannot overshadow the effort, rigor, and beauty of DV. ***** for the hard work.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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