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Deus Vult

   (380 reviews)
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About This File

My first map.

A large, two-themed level created for Co-op, inspired by Hell Revealed and Alien Vendetta. Emphasizes large, well-choreographed fights. Exceptionally calibrated for Single Player.

Deus Vult starts you off in an underground tech base and will eventually plunge you into the depths of Dante's Inferno in front of your eyes. Difficulty holds up to the extremes of HR. Legions of monsters. 150 minute [estimated] par time.

The map can be played in two distinct configurations:

Config 1 - Split into four sublevels for people who do not have patience to play through large maps, or do not own a high-end PC (<1.8 GHZ). Also good for co-op play, since smaller levels lag less. Designed to be completable from scratch. *Runs from Map 01-04.*

Config 2 - The full monty, the unabridged version of Deus Vult, for people who likes big maps. Designed to be completable from scratch. WARNING: Needs an EXTREMELY STRONG LIMIT REMOVING SOURCEPORT. *Runs on Map 05.*


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Guest

Unknown date

  
Map II is the best hellish map ever created. This is something like hr style of gameplay but has very different battles most of them are life or death scenarios and only a very skilled doomer can survive. The beauty of circle strafe, tele puzzles, great cathedrals, lot of secrets make this wad one of the legends since there is no equal from the times of hr. Wad of the year Sure. A must download, at least if u dunno how to finish the lvls watch the demos and improve ! 10/5

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Unknown date

  
Some parts were very impressive but most parts looked like random detail thrown together that looked unprofessional. Too many monsters make the game boring quickly after shooting 230 of them. I hope Deus Vault 2 wont fall into this uneven wad -Mustafa

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Unknown date

  
I was just happy to watch the demos and let somebody else suffer the stress of this monster. Like other people have mentioned though, gameplay, at times can resemble wading through treacle and becomes a chore. You need that delicate balance of toughness but at the same time fun. I agree with another comment made, use different and less monsters from the monster resource pack to make it a challenging yet less boring affair.

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Unknown date

  
i can not believ this was created by man! *****

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Guest

Unknown date

  
what a fucking lag in ZDOOM!!!! itz full of insanity, 2 room are fun and teh rest is madness. 1 starz fer yu

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Unknown date

  
The level design is spectacular but holy fucking shit these levels are insanely difficult! So many motherfucking archviles and revenants! These levels have the best Hell-themed maps I have ever seen in a Doom wad!

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Unknown date

  
BIG. HUGE. TOUGH!!11one Okay, it is insanely difficult, however, if you just play it with Xaser's P0wer Weap0ns mod, it's fun as hell! AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHhhhhhhhhhhhhhhhhhhh cool. 5 stars.

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Unknown date

  
A very hard map with excellent visuals; deserves attention for its sheer size alone. The ending fights (once you enter the toothed mouth after the lava tunnel) are disappointingly easy though, when compared to what came before. Still, one of the Doom classics, even if the LotR references are incredibly cheesy. --JudgeDeadd

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Unknown date

  
This map is torn apart between being beautiful and wanting to be 1337 difficult to the point of bullying. There are some teeth grinding moments like clearing map02 or the nuke pool in map01, but there are some really amazing scenes like the cyberdemon maze and the firewalk as well. With everything said, the flaws cannot overshadow the effort, rigor, and beauty of DV. ***** for the hard work.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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