Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

New World

   (37 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

You are a marine designed to pass through a new world. You must kill all the monsters that invaded this place and killed the people. You'll start on a small abandoned church. Advancing, you'll find some pretty places.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Cacockcansukmycok

  
Like I said before the I prefer the female version better.

Share this review


Link to review
D00MManiac

  
Nice.

Share this review


Link to review
Guest

Unknown date

  
nice mapset

Share this review


Link to review
Guest

Unknown date

  
Awesome levels. Lots of monsters. No ammo. Hope you can beat 50 demons with a fist.

Share this review


Link to review
Guest

Unknown date

  
Pretty good. I like the new texture set alot, but this is pretty much 7 maps that vary on the same theme. Huge outdoor area, arena style battle, then a building or two in the center with so-so encounters within. Fine for a few levels, then got old.

Share this review


Link to review
Guest

Unknown date

  
A new atmosphere, never saw anything like this before. Legendary.

Share this review


Link to review
Guest

Unknown date

  
i really liked the gameplay, and it has been AWHILE sence i have played a good city map [yes, one of them was a city map], and very nice challenge...verdict: k-rad

Share this review


Link to review
Guest

Unknown date

  
I like such kinds of WADs with beatiful real life environments. Got too hard with all those machine gun dudes and revenants sometimes.. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Very good, and classic gameplay. This is an example of a better sort of themed pwad: very consistent, very good-looking and retains Doom's strengths of gameplay. If you don't like the gameplay you're probably rushing it. Slow down, this is a thinker's wad. - pritch.

Share this review


Link to review
Guest

Unknown date

  
Kicked Ass!

Share this review


Link to review
Guest

Unknown date

  
Woah. This wad is more realistic then Half-life 5/5! -Dron

Share this review


Link to review
Guest

Unknown date

  
Error: R_InitSprites: No patches found for SMIT frame B: Copy "SMITA0" from "New World2" (by the same author, Daniel), past it within "New World" using "Wintex", and rename it "SMITB0". That's it! Resume: one sprite was forgotten!!! Jive.

Share this review


Link to review
Guest

Unknown date

  
Good architeture, awful awful awful awful awful gameplay.

Share this review


Link to review
Guest

Unknown date

  
Very cool, how about a ZDOOM version which uses slopes in the outside sections, that would make it more natural and relalistic, anyway, off to download number 2 now..

Share this review


Link to review
Guest

Unknown date

  
Pretty good! Looks like something I would make. :) -Fanatic

Share this review


Link to review
Guest

Unknown date

  
Absolutely brilliant, definitely the sort of innovative, strong-themed wad I'd make. My review says the rest - TUD

Share this review


Link to review
Guest

Unknown date

  
Not as good as I hoped, but unbelievably good still. ****

Share this review


Link to review
Guest

Unknown date

  
Looks pretty, but nothing special otherwise.

Share this review


Link to review
  • File Reviews

    • By Dari · Posted
      An ancient wad, featured in the wad compilation NEWDOOM.WAD. Like most wads of the time, stepping into the wrong room will get your shit rocked (don't go in a straight line from the beginning!). Otherwise, it was a decently fun level, visuals are acceptable for the time, layout's alright.
    • By AdministrationCenter21 · Posted
      I love the lil' pills, but I'm just too used to the red crosses to utilize this, honestly.
    • By ETTiNGRiNDER · Posted
      This one is all over the place with several disparate "chapters" to how it progresses linked vaguely by themes of texture choice, and it's mostly not good; at times I felt like the author was trying to make the most infuriating level possible.  One of the biggest issues is the seeming obsession with timed door scenarios, where you trigger a switch, then have to run somewhere else to get through a door before it closes again.  These are placed over and over again across the map, and the first couple, before you work out that they're the main gimmick of the map, are pretty cryptic in trying to figure out what the switches do.  From then on it's kind of "oh, it's THIS again, couldn't it be something different?"  As the fighter, none of them were bad enough to force speedrun tactics, but they were tight enough to be annoying and would probably be even more so as one of the slower classes.   In the beginning, you're in sort of a dark labyrinth of waterways and caves, and it's a bit difficult to navigate where you're going in the darkness; there's a torch that you might want to burn early, but there are later parts of the map where it would also be useful so there's a tradeoff in saving it or not.  This part of the map is also pretty brutal when it comes to count and nastiness of monsters vs. the available resources, tending to result in the hard beginning, easier later type of issue though it never quite gets generous enough to be super easy.   Breaking past the start you come across the dam proper, which is huge, and has some fiddly jumping and ledge hugging (along with the timed door gimmick, which here can potentially kill you if you don't get through certain tunnels before the polyobject comes back and crushes you).  There's a section that's like Doom 2's Chasm, with the addition of having to jump between the platforms and dying to fall damage if you miss, but at least this part isn't on a timer.  A few switches are retriggerable and can block your progression if you hit them more times than needed.  At least one of the essential timed actions is rather hard to figure out, too.   In the second half of the map, after completing the dam, you get the Wings of Wrath and can fly around some big spaces battling a big mass of creatures, which might be the most fun part of the map, but it's not enough to really redeem it and soon enough you're on to some dark, confined catacombs where the timed door gimmick comes back in force.   Finally you break free into some larger and better lit arenas where you fight a couple of class bosses and their minions.  After that you get a message that you won the map, but that you can still explore if you want to; at this point you have wings and a loopback is open, so I did so, found and killed a couple of optional sort-of-hidden bosses (with not much reward for doing so beyond beating them for its own sake), but ultimately couldn't find the last four monsters.  So I issued the console "kill monsters" command to see if any final scripted thing would happen if you wiped everything, but nothing apparent did; the "you win" script line is all the ending you get, with no formal exit.   There are also some missing texture errors; they reference flats from the Hexen beta version so if you load a texture pack that includes them, it'll fix the issue, but it's puzzling why they weren't included with the WAD.  There's some other weird texturing that almost feels like some walls were missed in the process of changing texture choices, and the way the ZDoom skybox feature was used is a bit weird and ugly.   I've seen worse by a lot but I would not recommend this one.
    • By Horus · Posted
      Impressive use of custom monsters, textures and sprites, considering the time period. The Mission Impossible-derived soundtrack fits the goofy nature of the map well. First map is my favourite, final map drags a bit.
×