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Waste Site

   (17 reviews)
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About This File

The story of this wad is pretty unusual. It all started with a very ambitious project "Fear The Shrill" (some screenshots were shown to public on "The Doomer's Reccess" (home13.inet.tele.dk/CNH) The main goal of the project was to create an 11 level wad with levels styled with good Mapper's styles, like maps that would look they were made by Kaiser, or Karthik (rather inspiration, not stealing someone's style). The thing was to learn map editing and accomplishing ambitious projects. Later Fear The Shrill evolved into an episode 1 replacement, but with a new style, new maps, new story and new graphics.. exactly, graphics. By that time I simply couldn't find any good sprites or textures for my project so I realized that I should start making my own. So I began searching for some good art programs. PSP and 3ds Max were my choices (tough I don't own 3ds as of yet, but it's only a matter of time). It took a lot of time to study them, but I think I've advance to a rather good level in artmaking (comparing my current skills to those from the past- I did improve), and my natural talents helped me too :-) (hypocryte). However, later I found a rather good way for motivation when working on projects-teams. On WIP I've teamed up with the Doom Refresh Daemon Team (check out this awesome project at --doomos.webpark.pl--). The team's leader, Ellmo found me useful and I joined the group. My position was mostly a beta tester but I could also add some minor graphics to the project, such as a new gun O_o. Needless to say after some time me and Ellmo began work on an outstanding new project which You can check at www.republika.pl/newproject - The mighty RONE. Stay tuned. Currently I decided to release this map just for people to play it and see what Fear The Shrill alpha was going to be. Because I'm working on RONE, FTS is hold for an unknown yet period of time. Will it ever be finished? No one knows..


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NuMetalManiak

  
pretty harsh map. I enjoyed it though.

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Memfis

Unknown date

  
I quit after 10 minutes, couldn't stand all the shotgun vs tough monsters action. At least there was an obvious secret berserk I was able to have some fun with but I couldn't use it against spiders and cacos for example... Not good.

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Guest

Unknown date

  
Pro: A lot of good looking areas, extensive battles. Con: Like others already said, too repetitive. I'd say this wad is a 3.5 stars, so... -- 4/5

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Guest

Unknown date

  
Nice detailed map, the gameplay may have been somewhat repetive after a while, but still worth at least 4 stars -Vader

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Guest

Unknown date

  
Boring and completely linear. Gets very repetitive with the same sorts of battles and architecture appearing again and again. 2/5

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Guest

Unknown date

  
Excellent.

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Guest

Unknown date

  
I agree with the second reviewer. The level starts out looking like a winner, but it quickly starts to repeat itself. The author says that he emphasized on gameplay in this level, but I think it's the weakest link here. It is however a great-looking level, so the author definitely has promise.

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Guest

Unknown date

  
Starts full of promise but got way too repetitive for my liking. A few mapping errors too, although the potential is certainly all there.

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Guest

Unknown date

  
Nothing really wrong with this map. I thought the ammo was enough although I did do some punching but I finished with over 60 shells. I can see how missing the secret in the beginning could screw stuff up but it's so easy to spot. 10/10/07

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Guest

Unknown date

  
Great one. 5/5-- Moti-Boy

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Guest

Unknown date

  
The readme is amusing, and the author will regret it when he is thirty years old ("my position was mostly a beta tester" is a classic). Nonetheless this is a good-looking level, with tasteful design in the modern style. It's not much fun to play because there's very little ammo. You absolutely have to find an blatant secret early in the level, and even then there's a lot of berzerk punching in cramped corridors. Greatly overuses hell knights, and gets less interesting as it goes on.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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