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Waste Site

   (17 reviews)
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2 Screenshots

About This File

The story of this wad is pretty unusual. It all started with a very ambitious project "Fear The Shrill" (some screenshots were shown to public on "The Doomer's Reccess" (home13.inet.tele.dk/CNH) The main goal of the project was to create an 11 level wad with levels styled with good Mapper's styles, like maps that would look they were made by Kaiser, or Karthik (rather inspiration, not stealing someone's style). The thing was to learn map editing and accomplishing ambitious projects. Later Fear The Shrill evolved into an episode 1 replacement, but with a new style, new maps, new story and new graphics.. exactly, graphics. By that time I simply couldn't find any good sprites or textures for my project so I realized that I should start making my own. So I began searching for some good art programs. PSP and 3ds Max were my choices (tough I don't own 3ds as of yet, but it's only a matter of time). It took a lot of time to study them, but I think I've advance to a rather good level in artmaking (comparing my current skills to those from the past- I did improve), and my natural talents helped me too :-) (hypocryte). However, later I found a rather good way for motivation when working on projects-teams. On WIP I've teamed up with the Doom Refresh Daemon Team (check out this awesome project at --doomos.webpark.pl--). The team's leader, Ellmo found me useful and I joined the group. My position was mostly a beta tester but I could also add some minor graphics to the project, such as a new gun O_o. Needless to say after some time me and Ellmo began work on an outstanding new project which You can check at www.republika.pl/newproject - The mighty RONE. Stay tuned. Currently I decided to release this map just for people to play it and see what Fear The Shrill alpha was going to be. Because I'm working on RONE, FTS is hold for an unknown yet period of time. Will it ever be finished? No one knows..


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NuMetalManiak

  
pretty harsh map. I enjoyed it though.

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Memfis

Unknown date

  
I quit after 10 minutes, couldn't stand all the shotgun vs tough monsters action. At least there was an obvious secret berserk I was able to have some fun with but I couldn't use it against spiders and cacos for example... Not good.

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Guest

Unknown date

  
Pro: A lot of good looking areas, extensive battles. Con: Like others already said, too repetitive. I'd say this wad is a 3.5 stars, so... -- 4/5

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Guest

Unknown date

  
Nice detailed map, the gameplay may have been somewhat repetive after a while, but still worth at least 4 stars -Vader

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Guest

Unknown date

  
Boring and completely linear. Gets very repetitive with the same sorts of battles and architecture appearing again and again. 2/5

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Guest

Unknown date

  
Excellent.

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Guest

Unknown date

  
I agree with the second reviewer. The level starts out looking like a winner, but it quickly starts to repeat itself. The author says that he emphasized on gameplay in this level, but I think it's the weakest link here. It is however a great-looking level, so the author definitely has promise.

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Guest

Unknown date

  
Starts full of promise but got way too repetitive for my liking. A few mapping errors too, although the potential is certainly all there.

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Guest

Unknown date

  
Nothing really wrong with this map. I thought the ammo was enough although I did do some punching but I finished with over 60 shells. I can see how missing the secret in the beginning could screw stuff up but it's so easy to spot. 10/10/07

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Guest

Unknown date

  
Great one. 5/5-- Moti-Boy

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Guest

Unknown date

  
The readme is amusing, and the author will regret it when he is thirty years old ("my position was mostly a beta tester" is a classic). Nonetheless this is a good-looking level, with tasteful design in the modern style. It's not much fun to play because there's very little ammo. You absolutely have to find an blatant secret early in the level, and even then there's a lot of berzerk punching in cramped corridors. Greatly overuses hell knights, and gets less interesting as it goes on.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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