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Daniel Level Serie 02

   (23 reviews)
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6 Screenshots

About This File

This is a 30 level wad with small maps, made for use with ZDoom bots, on cooperative or deathmatch modes. The ZDoom bots are a little "stupid", so some pickups were placed strategically on the maps. Note: you can play it on any source port.


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NuMetalManiak

  
this wad seems to warrant a very specific playstyle that unfortunately no one uses nowadays. the maps here are fairly small, with loads of powerups in them, many of them feel useless considering where they're placed (invulnerabilities in exits). the maps aren't really fun to play through.

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Gato606

  
Awful maps, you start any map and suddenly you're swarmed by several powerful monsters, and few monster count makes the fun ends soon, there is no map development, you can actually find the exit to a map and finish it even without exploring all the areas of the map. Also it's a joke the invulnerability spheres at the end of the levels

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Guest

Unknown date

  
not bad at all, lvl 17 was annoying, invunerability spheres at the end of levels? bit pointless, overall 4/5

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Guest

Unknown date

  
THIS IS GREAT

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Guest

Unknown date

  
Meh, it's ok. Nothing outstanding or special about this megawad. It's kinda mediocre at best.

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Guest

Unknown date

  
AWESOME!!! Leveldesign 5/5 Monster placement 5/5 Difficulty 3/5 Everyone who reads that: DOWNLOAD !!!

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Guest

Unknown date

  
no it isn't. this wad clearly lacks in many areas. action is one of them.

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Guest

Unknown date

  
this is awesome! 5/5

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Guest

Unknown date

  
An excellent coop and singleplayer megawad legendary. 5/5

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Guest

Unknown date

  
THANK GOD! I'd been looking for a good map set to use the bots on! 5/5!

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Guest

Unknown date

  
30 bite-size battles with plenty of challenging high-speed action. Great stuff - TUD

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Guest

Unknown date

  
Fun if you want to slaughter lots of stuff quickly. The level of challenge varies quite a lot from map to map.

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Guest

Unknown date

  
As SP maps they may be OK. But as DM maps, they're amateurish at best. Godawful item placement (TOO MANY INVULNERABILITY SPHERES!!!) plus plenty of texturing fuckups (recess your switches if the background doesn't match the rest of the wall). Author has potential, though...

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Guest

Unknown date

  
IMO, the best action-packed megawad EVER!!!! 5/5 evilhomerdoomer To the above reviewer, this "lame shit" is the best "lame shit" ever!

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Guest

Unknown date

  
It's shitty

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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