Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Her Belisha Beacon Erased Till Forwards

   (14 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

the level is a simple base map.

started the level on early 2002 but never finished it because of no ideas and i was bored of doom. ever since then i'd been trying to get this level finished but i did very little work on it until it was finished. i had no idea i was ever going to finish it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
cool

Share this review


Link to review
Guest

Unknown date

  
awesome.

Share this review


Link to review
Guest

Unknown date

  
the level was linear and too boring to me, and it with too little ammo.

Share this review


Link to review
Lightning Hunter

Unknown date

  
Despite the linear path, the claustrophobic feeling, and the simple layout - this map provides a very enjoyable challenge. If conserving ammo is your thing, then this map will not fail to entertain. The detail might be overdone at times, but it still looks great. Highly recommended.

Share this review


Link to review
Guest

Unknown date

  
cool details, tight hallway fights w/ firepower being the essential survival kit, but it happens anyways. Cool final fight ambush, wicked. It works pretty well for resource use and that means good mappin', especially w/ detail. Only thing is that I don't want a e1m8 ending for a e4m1. Make a episode of tight maps where a second could mean life or death and you got a great megawad w/ hallyway-like emphasis. ~4/5

Share this review


Link to review
Guest

Unknown date

  
A classic level. Too linear? Pff, nonsense. - pritch.

Share this review


Link to review
Guest

Unknown date

  
the level is great. it is linear, but it doesnt really affect anything. i say this level is awesome.

Share this review


Link to review
Guest

Unknown date

  
It's hard, but cool.

Share this review


Link to review
Guest

Unknown date

  
A bit too linear. Otherwise than that, classy stuff! especially liked the ending. ;)

Share this review


Link to review
Memfis

Unknown date

  
Cramped and linear map with some ugly overdetailing. The gameplay is easy (just watch your ammo at the first 2-3 minutes) but not too boring. I liked the secret where you touch a tiny crate and it lowers: that was sort of cute. And yeah, cool ending.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
×