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Her Belisha Beacon Erased Till Forwards

   (14 reviews)
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1 Screenshot

About This File

the level is a simple base map.

started the level on early 2002 but never finished it because of no ideas and i was bored of doom. ever since then i'd been trying to get this level finished but i did very little work on it until it was finished. i had no idea i was ever going to finish it.


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Guest

Unknown date

  
cool

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Guest

Unknown date

  
awesome.

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Guest

Unknown date

  
the level was linear and too boring to me, and it with too little ammo.

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Lightning Hunter

Unknown date

  
Despite the linear path, the claustrophobic feeling, and the simple layout - this map provides a very enjoyable challenge. If conserving ammo is your thing, then this map will not fail to entertain. The detail might be overdone at times, but it still looks great. Highly recommended.

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Guest

Unknown date

  
cool details, tight hallway fights w/ firepower being the essential survival kit, but it happens anyways. Cool final fight ambush, wicked. It works pretty well for resource use and that means good mappin', especially w/ detail. Only thing is that I don't want a e1m8 ending for a e4m1. Make a episode of tight maps where a second could mean life or death and you got a great megawad w/ hallyway-like emphasis. ~4/5

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Guest

Unknown date

  
A classic level. Too linear? Pff, nonsense. - pritch.

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Guest

Unknown date

  
the level is great. it is linear, but it doesnt really affect anything. i say this level is awesome.

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Guest

Unknown date

  
It's hard, but cool.

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Guest

Unknown date

  
A bit too linear. Otherwise than that, classy stuff! especially liked the ending. ;)

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Memfis

Unknown date

  
Cramped and linear map with some ugly overdetailing. The gameplay is easy (just watch your ammo at the first 2-3 minutes) but not too boring. I liked the secret where you touch a tiny crate and it lowers: that was sort of cute. And yeah, cool ending.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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