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Her Belisha Beacon Erased Till Forwards

   (14 reviews)
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1 Screenshot

About This File

the level is a simple base map.

started the level on early 2002 but never finished it because of no ideas and i was bored of doom. ever since then i'd been trying to get this level finished but i did very little work on it until it was finished. i had no idea i was ever going to finish it.


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Guest

Unknown date

  
cool

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Guest

Unknown date

  
awesome.

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Guest

Unknown date

  
the level was linear and too boring to me, and it with too little ammo.

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Lightning Hunter

Unknown date

  
Despite the linear path, the claustrophobic feeling, and the simple layout - this map provides a very enjoyable challenge. If conserving ammo is your thing, then this map will not fail to entertain. The detail might be overdone at times, but it still looks great. Highly recommended.

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Guest

Unknown date

  
cool details, tight hallway fights w/ firepower being the essential survival kit, but it happens anyways. Cool final fight ambush, wicked. It works pretty well for resource use and that means good mappin', especially w/ detail. Only thing is that I don't want a e1m8 ending for a e4m1. Make a episode of tight maps where a second could mean life or death and you got a great megawad w/ hallyway-like emphasis. ~4/5

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Guest

Unknown date

  
A classic level. Too linear? Pff, nonsense. - pritch.

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Guest

Unknown date

  
the level is great. it is linear, but it doesnt really affect anything. i say this level is awesome.

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Guest

Unknown date

  
It's hard, but cool.

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Guest

Unknown date

  
A bit too linear. Otherwise than that, classy stuff! especially liked the ending. ;)

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Memfis

Unknown date

  
Cramped and linear map with some ugly overdetailing. The gameplay is easy (just watch your ammo at the first 2-3 minutes) but not too boring. I liked the secret where you touch a tiny crate and it lowers: that was sort of cute. And yeah, cool ending.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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