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NEO DOOM

   (26 reviews)
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2 Screenshots

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You are a new inexperient Marine called Daniel (who?).


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Guest

Unknown date

  
Too many hitscan enemies at long distances is alot like blowing goats: They both really suck.

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Guest

Unknown date

  
Fantastic visuals, this city really does resemble a real city, and nice new weapons are the high points here though you'll recognise the textures, weapons and sounds if you've played many early FPS games. Low points are the aimless hiking around trying to find keys and buttons and the "Zombienators" and "Rocket dudes" who are annoyingly tough. A bit more development time and this map could've been an all time great. That said, this is still a excellent map well worth checking out.

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Guest

Unknown date

  
Meh. 5 stars

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
Stolen graphics, stolen sounds, somewhat ok level. The new boss is fucking cheap and the bfg is buggier than fuck and it can kill you really fast.

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Guest

Unknown date

  
Great stuff. This Vixen is almost insane! I needed to save alot of times. I like the CyborgZombies. Awesome. btw, Armas32 has these weapons and monsters, then you can play with those weapons and monsters in other unreplaced monster/weapon wad! 5/5-Moti

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Guest

Unknown date

  
Pretty made, all new graphics, textures and weapons. If everyone could make anything like that... *****

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Guest

Unknown date

  
It could've done without the long complex levels that take you 2 hours to finish, but other than that, it's amazing. ****/*****

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Guest

Unknown date

  
Difficulty was just right, awesome new weapons and a nice map overall.

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Guest

Unknown date

  
This city is a taste of a new big upcoming mod... I hope you enjoy it - Daniel

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Guest

Unknown date

  
An awful start, but the rest makes up for it. Good stuff.

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Guest

Unknown date

  
Go ahead, step outside! You won't be poked to death by shotgunners and chaingunners from halfway across the map, honest! And should you stand still for a second .. whoops! Hit by a rocket! Meh.

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Guest

Unknown date

  
This is dated June 2004. It's a city-style level with textures from e.g. Rise of the Triad); it looks years out of date nowadays. Apart from the textures there's very little detail, and all the rooms are very square and empty. On UV the gameplay is awful until you get the big guns, because of a mass of hitscan baddies. Feels more enthusiastic than good, looks very old. At least in GZDoom the yellow key lift switch is invisible.

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Guest

Unknown date

  
really good, but it has too many hitscan enemies at first. Still worth a look tho.-MasterOFDeath

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Guest

Unknown date

  
This wad is outdated. There is the much better version 2 to get! It is also much bigger. Look here: http://www.doomworld .com/idgames/index.p hp?id=14359

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Unknown date

  
simply shit. and "much better version" is shit too.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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