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NEO DOOM

   (26 reviews)
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2 Screenshots

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You are a new inexperient Marine called Daniel (who?).


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Guest

Unknown date

  
Too many hitscan enemies at long distances is alot like blowing goats: They both really suck.

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Guest

Unknown date

  
Fantastic visuals, this city really does resemble a real city, and nice new weapons are the high points here though you'll recognise the textures, weapons and sounds if you've played many early FPS games. Low points are the aimless hiking around trying to find keys and buttons and the "Zombienators" and "Rocket dudes" who are annoyingly tough. A bit more development time and this map could've been an all time great. That said, this is still a excellent map well worth checking out.

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Guest

Unknown date

  
Meh. 5 stars

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
Stolen graphics, stolen sounds, somewhat ok level. The new boss is fucking cheap and the bfg is buggier than fuck and it can kill you really fast.

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Guest

Unknown date

  
Great stuff. This Vixen is almost insane! I needed to save alot of times. I like the CyborgZombies. Awesome. btw, Armas32 has these weapons and monsters, then you can play with those weapons and monsters in other unreplaced monster/weapon wad! 5/5-Moti

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Guest

Unknown date

  
Pretty made, all new graphics, textures and weapons. If everyone could make anything like that... *****

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Guest

Unknown date

  
It could've done without the long complex levels that take you 2 hours to finish, but other than that, it's amazing. ****/*****

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Guest

Unknown date

  
Difficulty was just right, awesome new weapons and a nice map overall.

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Guest

Unknown date

  
This city is a taste of a new big upcoming mod... I hope you enjoy it - Daniel

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Guest

Unknown date

  
An awful start, but the rest makes up for it. Good stuff.

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Unknown date

  
Go ahead, step outside! You won't be poked to death by shotgunners and chaingunners from halfway across the map, honest! And should you stand still for a second .. whoops! Hit by a rocket! Meh.

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Unknown date

  
This is dated June 2004. It's a city-style level with textures from e.g. Rise of the Triad); it looks years out of date nowadays. Apart from the textures there's very little detail, and all the rooms are very square and empty. On UV the gameplay is awful until you get the big guns, because of a mass of hitscan baddies. Feels more enthusiastic than good, looks very old. At least in GZDoom the yellow key lift switch is invisible.

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Unknown date

  
really good, but it has too many hitscan enemies at first. Still worth a look tho.-MasterOFDeath

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Unknown date

  
This wad is outdated. There is the much better version 2 to get! It is also much bigger. Look here: http://www.doomworld .com/idgames/index.p hp?id=14359

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Unknown date

  
simply shit. and "much better version" is shit too.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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