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NEO DOOM

   (26 reviews)
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2 Screenshots

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You are a new inexperient Marine called Daniel (who?).


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Guest

Unknown date

  
Too many hitscan enemies at long distances is alot like blowing goats: They both really suck.

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Guest

Unknown date

  
Fantastic visuals, this city really does resemble a real city, and nice new weapons are the high points here though you'll recognise the textures, weapons and sounds if you've played many early FPS games. Low points are the aimless hiking around trying to find keys and buttons and the "Zombienators" and "Rocket dudes" who are annoyingly tough. A bit more development time and this map could've been an all time great. That said, this is still a excellent map well worth checking out.

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Guest

Unknown date

  
Meh. 5 stars

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
Stolen graphics, stolen sounds, somewhat ok level. The new boss is fucking cheap and the bfg is buggier than fuck and it can kill you really fast.

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Guest

Unknown date

  
Great stuff. This Vixen is almost insane! I needed to save alot of times. I like the CyborgZombies. Awesome. btw, Armas32 has these weapons and monsters, then you can play with those weapons and monsters in other unreplaced monster/weapon wad! 5/5-Moti

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Guest

Unknown date

  
Pretty made, all new graphics, textures and weapons. If everyone could make anything like that... *****

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Guest

Unknown date

  
It could've done without the long complex levels that take you 2 hours to finish, but other than that, it's amazing. ****/*****

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Guest

Unknown date

  
Difficulty was just right, awesome new weapons and a nice map overall.

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Guest

Unknown date

  
This city is a taste of a new big upcoming mod... I hope you enjoy it - Daniel

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Guest

Unknown date

  
An awful start, but the rest makes up for it. Good stuff.

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Guest

Unknown date

  
Go ahead, step outside! You won't be poked to death by shotgunners and chaingunners from halfway across the map, honest! And should you stand still for a second .. whoops! Hit by a rocket! Meh.

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Guest

Unknown date

  
This is dated June 2004. It's a city-style level with textures from e.g. Rise of the Triad); it looks years out of date nowadays. Apart from the textures there's very little detail, and all the rooms are very square and empty. On UV the gameplay is awful until you get the big guns, because of a mass of hitscan baddies. Feels more enthusiastic than good, looks very old. At least in GZDoom the yellow key lift switch is invisible.

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Guest

Unknown date

  
really good, but it has too many hitscan enemies at first. Still worth a look tho.-MasterOFDeath

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Guest

Unknown date

  
This wad is outdated. There is the much better version 2 to get! It is also much bigger. Look here: http://www.doomworld .com/idgames/index.p hp?id=14359

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Unknown date

  
simply shit. and "much better version" is shit too.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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