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   (3 reviews)
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About This File

Collection of 7 deathmatch levels of mine, all of them made for this collection. Here is a list of levels: Level 1: MODdm1-Welcome Just a little intro level. Has a silver/ metal theme to it. Level 2: Chemical Storage Facility Good sized, very playable arena with a chemical plant style setting. Level 3: Power Grid A futuristic power station. Looks sweet and has plenty of room to move around and hide. Level 4: The Void Deathmatch in space, and I mean IN SPACE, not a spaceship. Basically a large arena with all sky textures, just play it. Level 5: Mountain Base A small research base built inside of a mountain. If you have trouble in the dark cave with the BFG, look for the light amp goggles in the water. Level 6: Its a House This one should be self explanitory ;) Level 7: Sky Base The very top of a tower, high up in the heavens. Basically 2 arenas, A large one and a smaller one off to the side. I may make another dm collection like this if this one is popular enough, or if I just feel like it :P.

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Unknown date

Has some nice maps with interesting and varying ways to get power weapons and ohter power ups. ****

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Unknown date

Very bad gameplay, multiplayer is almost impossible on these maps. Don't download, just a waste of time!

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.