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Castle Nevermore

   (31 reviews)
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2 Screenshots

About This File

map01 for doom2. Constructed for the Wad of the month contest on Doomwadstation, but unfortunately I couldn`t complete it in time...


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doomedwarrior1981

  
Really good level but extremely tough

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Guest

  
Excellent map - played on Risen3d

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TimeOfDeath

  
cool map

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Guest

Unknown date

  
Nice map, but I hate ending, where you fighting with cyber in very small room.And need more ammo :) 4/5

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Guest

Unknown date

  
5/5, it's great, albeit hestitantly as it ironically pales in comparison to his later maps of note, Thunderpeak and Blackrock (the later of which can be found only in ZPack). Still, judged separately, this map is awesome, as least as good as the very best Rebirth maps (and that was an awesome one-man megawad too), so it would be unfair not to give a 5.

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Guest

Unknown date

  
Yeah this map "pales" in comparison with the later stuff, well, because it's just older... I like to think I'm improving over the time :P -Vader

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Guest

Unknown date

  
Great architecture and gameplay 5/5 -Dron

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Guest

Unknown date

  
Great looking, sticks to a good theme, and great playing! Nice and medieval! Only complaint is that it is just one level - given the amount of time between the release of "The Rebirth" (the author's famous megawad) and this, couldn't author have had enough time to make another 32 level megawad for us? Either way it's great and deserves a full 5 stars, but I hope the author's next wad is 32 levels of this quality or better quality instead of just one! - Kak Home

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Guest

Unknown date

  
This is good fun - a well-designed, entertaining castle level. It has a non-linear approach and the gameplay is full of good honest violence. There are some problems; the monsters are often held back by invisible lines, which means you can easily punch them to death without fear of reprisal, ammo is very tight at the beginning, and there's a point where you "break the level in" and it doesn't get any harder. Nonetheless it kept me amused for half an hour.

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Guest

Unknown date

  
Great architecture and even better gameplay. Actually makes secret passages realistic.

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Guest

Unknown date

  
Love it.

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Guest

Unknown date

  
One of the very best individual maps of 2004. Beautiful architecture and gameplay balanced on a knife-edge.

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Plut

Unknown date

  
Awesome, but really tough gameplay. 5/5

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Guest

Unknown date

  
Excellent map, with regards to gameplay, texturing and layout. Good work! 4.5/5

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Guest

Unknown date

  
prohaps the perfect castle map 5/5

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Guest

Unknown date

  
Great map.5*

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Guest

Unknown date

  
Awesome level! Nice architecture, and well-edited map! Also the new textures brings a new feeling. ***** - Daniel

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Unknown date

  
good design and is realistic 5/5 posted june 23, 2004

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Unknown date

  
I really love the look of this map, although the ammo placement was awful... at least on UV. 4/5 -Dancso

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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