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Castle Nevermore

   (31 reviews)
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2 Screenshots

About This File

map01 for doom2. Constructed for the Wad of the month contest on Doomwadstation, but unfortunately I couldn`t complete it in time...


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doomedwarrior1981

  
Really good level but extremely tough

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Guest

  
Excellent map - played on Risen3d

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TimeOfDeath

  
cool map

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Guest

Unknown date

  
Nice map, but I hate ending, where you fighting with cyber in very small room.And need more ammo :) 4/5

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Guest

Unknown date

  
5/5, it's great, albeit hestitantly as it ironically pales in comparison to his later maps of note, Thunderpeak and Blackrock (the later of which can be found only in ZPack). Still, judged separately, this map is awesome, as least as good as the very best Rebirth maps (and that was an awesome one-man megawad too), so it would be unfair not to give a 5.

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Guest

Unknown date

  
Yeah this map "pales" in comparison with the later stuff, well, because it's just older... I like to think I'm improving over the time :P -Vader

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Guest

Unknown date

  
Great architecture and gameplay 5/5 -Dron

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Guest

Unknown date

  
Great looking, sticks to a good theme, and great playing! Nice and medieval! Only complaint is that it is just one level - given the amount of time between the release of "The Rebirth" (the author's famous megawad) and this, couldn't author have had enough time to make another 32 level megawad for us? Either way it's great and deserves a full 5 stars, but I hope the author's next wad is 32 levels of this quality or better quality instead of just one! - Kak Home

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Guest

Unknown date

  
This is good fun - a well-designed, entertaining castle level. It has a non-linear approach and the gameplay is full of good honest violence. There are some problems; the monsters are often held back by invisible lines, which means you can easily punch them to death without fear of reprisal, ammo is very tight at the beginning, and there's a point where you "break the level in" and it doesn't get any harder. Nonetheless it kept me amused for half an hour.

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Guest

Unknown date

  
Great architecture and even better gameplay. Actually makes secret passages realistic.

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Guest

Unknown date

  
Love it.

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Guest

Unknown date

  
One of the very best individual maps of 2004. Beautiful architecture and gameplay balanced on a knife-edge.

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Plut

Unknown date

  
Awesome, but really tough gameplay. 5/5

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Guest

Unknown date

  
Excellent map, with regards to gameplay, texturing and layout. Good work! 4.5/5

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Guest

Unknown date

  
prohaps the perfect castle map 5/5

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Guest

Unknown date

  
Great map.5*

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Guest

Unknown date

  
Awesome level! Nice architecture, and well-edited map! Also the new textures brings a new feeling. ***** - Daniel

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Guest

Unknown date

  
good design and is realistic 5/5 posted june 23, 2004

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Unknown date

  
I really love the look of this map, although the ammo placement was awful... at least on UV. 4/5 -Dancso

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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