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Crusader

   (7 reviews)
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About This File

Set in a mining base on one of Jupiter's moons, you must escape the hell infested facility. This wad is part of the final wad set I will make. I really don't know when I will stop, but when I do make my last wad, it will be in the kaiser_* series.


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Unknown date

  
Sprawling, partly nonlinear map, which is the best about it, because the gameplay doesn't offer much excitement. Also, what's the point in giving the automap, but not showing all secrets, AND putting a fake one right at the start? Always feels like this author is mocking the player with the secrets. 3

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The architecture and map layout is good standard with nice details, thoughtful texturing and subtle light effects. The monster placement and some nice traps make it challenging but very fair. Plus, there's a nice test of your moving skills with a teleporting Megasphere. However, there was also a little disappointment, when the map ended without the "big showdown" which I had expected when I saw the (unreachable ?) armory near the exit. This way, the gameplay is somewhat missing its climax. 4/5 -Milian

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Really nothing that needs introducing - this is the like the tenth level in this series and since all the previous levels have been very good - can't you guess that this level is very good too? 5/5 - Kak Home

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Very good level, as always. Consistant difficulty right up to the yellow key. Please don't stop mapping Kaiser! - pritch.

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Not as good as some of Kaiser's other wads. Deepsea rocks. 5/4/07

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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