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ARMAS 32 (Weapons 32)

   (28 reviews)
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About This File

Replaces all the Doom 2 Weapons with new ones. These are


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gOrEE33

Unknown date

  
good one

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Guest

Unknown date

  
This Can Be Said To be an old wad because these all weapons are from Dainels Neo Doom-Dagger

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Guest

Unknown date

  
Cyb, there's a lot more to it than just the graphics, man.

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Guest

Unknown date

  
FUCKING AWESOME!

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Guest

Unknown date

  
This is the stuff from neo_doom,good coop level,imo.I love the bfg,but I don't like side firing sprites because I don't like using a crosshair. ****(because the bfg is hella cool!) -denizen

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Guest

Unknown date

  
The BFG in this wad is fucking awesome! Everything else though is pretty average.

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Guest

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I hate the Vixen, but otherwise the wad is really good, can't you remove the vixen. 5/5 -impClaw

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Guest

Unknown date

  
ALL weapon wasds are good. Or just about.... MORE ARMAS! MORE WEAPONS! MORE MORE MORE! *Exploads* -Drlupinmario, Who just blew up

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Guest

Unknown date

  
Armas guns ele e brasileiro

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Guest

Unknown date

  
Im not sure that this was part of your weapons mod but my zombies SPOKE with an english accent! But the weapons were pretty much the same...

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Guest

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I've downloaded some of your WADS and I like them all.... Good work Daniel. DOOM forever...!! Greetings from Colombia-SouthAmerica...!!!

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Guest

Unknown date

  
ya keep the coolmonsters but get rid of the uggly,stupidlooking,overpowerd vixin

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Guest

Unknown date

  
those were just weapons from neo doom. rip-off. 2/5

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Guest

Unknown date

  
Lol, above two fail it You realise that Daniel is the same author that created this weapon patch, and then later Neodoom, right?

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Guest

Unknown date

  
bloody good i say ol'chap

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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