Title : Azagthoth
Filename : AZGTHTH4.wad
Release date : June 20th, 2004
Author : JSGraham
Game : DOOM2
Email Address : firstname.lastname@example.org
Other Files By Author : Nothing significant
Misc. Author Info :
Description : A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence.
Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.
Additional Credits to : Gene Bird and Rich Sham, for many hours spent testing.
Gene Bird, for help with some technical things.
Fatal, for the red sky effect I pirated from his map.
Kaiser, for inspiration, and pointing me to the tools needed to do this.
* What is included *
New levels : 12
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other files required : No
* Play Information *
Game : DOOM2
Other Ports : JDoom, Legacy. Not tested with others.
Map # : Map01-12
Single Player : One Player start only.
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New
Build Time : About 4 months.
Editor(s) used : WadAuthor, XWE, DoomBuilder, ZenNode, GLbsp.
Known Bugs : When run in normal Doom2, there is a small area of HOM in one part of map 11. Too many stairs visible, I think. This is not
a problem when using ports.
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse.
You MAY distribute this file. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc).