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Azagthoth

   (20 reviews)
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6 Screenshots

About This File

A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.


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Blackmore1014

  
Not bad. But sad only 12 levels again.

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NuMetalManiak

  
a very old-skool wad with some very questionable design choices that are a turnoff. some of the combat isn't too good, although the wad gets a little better later on. my biggest complaint is that the red key on MAP06 is missing on lower difficulties and can't be completed without noclip otherwise.

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drifter20k

  
I played this 12 level wad November of 2014 and it was pretty fun. I blasted through the levels as fast as I could playing aggressively. I found level 1 to be the hardest and level 2 looked good at first but then I got lost a few times. A good classical wad on the easy side. Dick tested, cock approved.

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Guest

Unknown date

  
Great stuff. Really classic feel to these levels and very enjoyable to play. Good to see you've got Gene Bird helping out. - pritch.

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Guest

Unknown date

  
Good, but not the best 3/5

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Guest

Unknown date

  
Pretty nice looking, though some bits where a little bare, good usuage of monsters too, not many "big" ones until later levels, but its still challenging. It reminds me a bit of the original DSV, which is pretty cool considering you said you got inspiration from Kaiser..the maps are a bit more detailed than DSV's though XD

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Guest

Unknown date

  
Nice job. Great start to a mapping career. A nice set of really decent, fun maps. Nice balances in gameplay. - Searcher

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Guest

Unknown date

  
Classical.

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Guest

Unknown date

  
Pretty good maps, even if rather simplistic. Definitely didn't deserve the mockery it got in /newstuff. I think the guy was probably put off by the first level or two, which are probably the weakest/most annoying maps in the whole thing. 4/5

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Guest

Unknown date

  
Warning! Someone has found a serious bug in map06 of this set. The red key does NOT exist at skill levels 1-3! Very sorry about this, but no way to correct it now.

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Guest

Unknown date

  
Looks OK, plays pretty well. Overall recommended. 4/5 Brandon D. Lade

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Guest

Unknown date

  
I not going to talk these levels up like everyone else because they are just is not that good. 3/4/07

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Guest

Unknown date

  
grate maps i liked the castle level

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Guest

Unknown date

  
The maps have a typical mid-90ies feeling. They're not overly detailed, neither do they show new ideas in editing. But they're fun nontheless, though not too challenging. The maps are all medium-sized with mostly week to medium monsters and only a few boss battles. 3.5/5 -Milian

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Guest

Unknown date

  
Excellent WAD..matches skill that of deus vult

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Guest

Unknown date

  
Masterpiece!!! (I corrected the bug of the missing red key for Map06). JSGraham, a Kaiser's avatar?!? Everything is perfectly well balanced: gameplay, ammos, health, architecture... Everything! So, I gave a "5 stars". Jive for DLW

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Guest

Unknown date

  
Pretty decent set. Not the best, but worth 4 stars. BTW, his later map set Crimson Canyon is an even better set by him IMO.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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