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Azagthoth

   (20 reviews)
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6 Screenshots

About This File

A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.


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Blackmore1014

  
Not bad. But sad only 12 levels again.

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NuMetalManiak

  
a very old-skool wad with some very questionable design choices that are a turnoff. some of the combat isn't too good, although the wad gets a little better later on. my biggest complaint is that the red key on MAP06 is missing on lower difficulties and can't be completed without noclip otherwise.

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drifter20k

  
I played this 12 level wad November of 2014 and it was pretty fun. I blasted through the levels as fast as I could playing aggressively. I found level 1 to be the hardest and level 2 looked good at first but then I got lost a few times. A good classical wad on the easy side. Dick tested, cock approved.

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Guest

Unknown date

  
Great stuff. Really classic feel to these levels and very enjoyable to play. Good to see you've got Gene Bird helping out. - pritch.

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Guest

Unknown date

  
Good, but not the best 3/5

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Guest

Unknown date

  
Pretty nice looking, though some bits where a little bare, good usuage of monsters too, not many "big" ones until later levels, but its still challenging. It reminds me a bit of the original DSV, which is pretty cool considering you said you got inspiration from Kaiser..the maps are a bit more detailed than DSV's though XD

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Guest

Unknown date

  
Nice job. Great start to a mapping career. A nice set of really decent, fun maps. Nice balances in gameplay. - Searcher

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Guest

Unknown date

  
Classical.

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Guest

Unknown date

  
Pretty good maps, even if rather simplistic. Definitely didn't deserve the mockery it got in /newstuff. I think the guy was probably put off by the first level or two, which are probably the weakest/most annoying maps in the whole thing. 4/5

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Guest

Unknown date

  
Warning! Someone has found a serious bug in map06 of this set. The red key does NOT exist at skill levels 1-3! Very sorry about this, but no way to correct it now.

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Guest

Unknown date

  
Looks OK, plays pretty well. Overall recommended. 4/5 Brandon D. Lade

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Guest

Unknown date

  
I not going to talk these levels up like everyone else because they are just is not that good. 3/4/07

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Guest

Unknown date

  
grate maps i liked the castle level

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Guest

Unknown date

  
The maps have a typical mid-90ies feeling. They're not overly detailed, neither do they show new ideas in editing. But they're fun nontheless, though not too challenging. The maps are all medium-sized with mostly week to medium monsters and only a few boss battles. 3.5/5 -Milian

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Guest

Unknown date

  
Excellent WAD..matches skill that of deus vult

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Guest

Unknown date

  
Masterpiece!!! (I corrected the bug of the missing red key for Map06). JSGraham, a Kaiser's avatar?!? Everything is perfectly well balanced: gameplay, ammos, health, architecture... Everything! So, I gave a "5 stars". Jive for DLW

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Guest

Unknown date

  
Pretty decent set. Not the best, but worth 4 stars. BTW, his later map set Crimson Canyon is an even better set by him IMO.

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  • File Reviews

    • By Denim Destroyer · Posted
      Picture this: you are playing a community project megawad and are still within the first ten levels. Some of the levels you have already played are fun but then you arrive here. Nothing bad or good and is over before you know it. The perfect level between two good levels in a megawad.
      Vanillic Acid is not part of a megawad or even a level set but exhibits all of the characteristics of a filler level. It has all the base characteristics of a Doom level and fails to do anything interesting with it. This level isn't bad but in the ocean of idgames why bother taking the time to play this one?
    • By Argenteo · Posted
      Awesome midis. Some maps appear to be filler? I don't dislike them. I like to take breaths. My absolute favorite is Procustes Chambers (24). Replayed and re-enjoyed again. Great music!
    • By Summer Deep · Posted
      Very worthwhile map, starts out pretty tough, then becomes more manageable, but always challenging enough. Plenty of chaingunners, Barons, Revenants etc, but the big two are absent. All it really needs is a bit more of a 'big bang' ending.
    • By Argenteo · Posted
      My favorites list: 10, 11, 12 and 23. Lots of city maps (I don't like them), or inspired by renowned ones.
    • By RastaManGames · Posted
      This map pack may not aged well, but some places are nice to see.
      Specially, the wharf itself with nearby buildings.
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